Update on 1.8
#1021
Posted 26 June 2012 - 06:01 PM
#1023
Posted 27 June 2012 - 08:31 AM
I'm so confused...
It's nothing 'new' or anything... it's just the scene as it is... wondering... WHAT THE HELL IS WRONG WITH IT PEOPLE?
(Especially music wise that it requires so many people offering to extend the Kreia music, which I think would make the scene worse...)
Yeah, still confused...
#1024
Posted 27 June 2012 - 09:44 AM
#1025
Posted 27 June 2012 - 01:01 PM
Every cutscene ingame works like that. Except for the .biks, but well, they were made .bik's (and have no soundtrack for their ingame version, those needed to be re-created)...
#1026
Posted 27 June 2012 - 08:00 PM
I don't see any transparent cape, I see no issue with the music... and I really don't see the reason why to super-loop the Kreia soundtrack throughout all this and more...
Yep, well it NOW appears to be OK in my version too..
Sorry about the stir, I simply wanted to know if the fix you did for me two years ago (in the old thread; link in my original post) is indeed in the installer.
#1027
Posted 27 June 2012 - 09:24 PM
I do notice PastramiX mistitle "mus_s_kreiaevil" as "mus_kreiaevil", but that should have no effect here since the used track is "mus_traya"...
EDIT: And "mus_a_900alt" for the background music...
Did make some modifications to the scene (for 1.8) for the animations to be a little bit better, but nothing with music or transparent robes IIRC. Was over a year ago so the details are a bit sketchy, besides the crouch fix of a few days ago...
#1028
Posted 28 June 2012 - 03:59 AM
Just wanted to know if the 1.8 update is gonna fix the fact that G0-T0 loses half his lines if you finish the Telos fuel quest with Vogga too early before getting to know G0-T0 more. Don't remember seeing it in the list of updates. Thanks!
#1029
Posted 28 June 2012 - 08:43 AM
Not going to 'unfix' stuff, really.
#1030
Posted 28 June 2012 - 06:45 PM
What added lines?I'm so confused...It's nothing 'new' or anything... it's just the scene as it is... wondering... WHAT THE HELL IS WRONG WITH IT PEOPLE?
Haha, apparently I've never gotten through 1.7 all the way to that scene in Malachor. I'd never seen those lines before! Sorry to add to the confusion.
#1031
Posted 28 June 2012 - 10:24 PM
#1032
Posted 28 June 2012 - 10:46 PM
I also noticed you took down Kreia to Dxun tomb. Does that mean it will be in 1.8?
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#1033
Posted 29 June 2012 - 07:36 AM
I also noticed you took down Kreia to Dxun tomb. Does that mean it will be in 1.8?
I believe he just updated the readme file. It's back up there now.
#1035
Posted 29 June 2012 - 09:49 PM
90SK's Super Content Mod and Ultimate Saber Mod
Be compatible with TSLRCM 1.8? The latter in particular is an excellent modification, would be a pity if it did not function properly, considering how there is a Compatibility Patch on this forum which, from what I can gather, needs to be updated in order to work with this new version.
Also, was wondering if an estimate could be made on whether or not 1.8 will be released before the end of August or if development and polishing will require more time than that.
#1036
Posted 29 June 2012 - 11:15 PM
Will
90SK's Super Content Mod and Ultimate Saber Mod
Be compatible with TSLRCM 1.8? The latter in particular is an excellent modification, would be a pity if it did not function properly, considering how there is a Compatibility Patch on this forum which, from what I can gather, needs to be updated in order to work with this new version.
Also, was wondering if an estimate could be made on whether or not 1.8 will be released before the end of August or if development and polishing will require more time than that.
The former by 90SK will not be compatible. Check out the downloads section for newer files by 90SK. He released new robes, armors, skins, etc. which are compatible.
#1037
Posted 30 June 2012 - 12:09 AM
Will
90SK's Super Content Mod and Ultimate Saber Mod
Be compatible with TSLRCM 1.8? The latter in particular is an excellent modification, would be a pity if it did not function properly, considering how there is a Compatibility Patch on this forum which, from what I can gather, needs to be updated in order to work with this new version.
Also, was wondering if an estimate could be made on whether or not 1.8 will be released before the end of August or if development and polishing will require more time than that.
Last I saw, this was in the readme:
Q. I get a black screen when arriving on Malachor. I use USM
A. TSLRCM 1.8 is not USM compatible.
But perhaps you saw that since you asked about the patch. Did that patch ever fix the Malachor issue in 1.6 and 1.7 though?
#1038
Posted 01 July 2012 - 09:38 AM
How about Telos? And no work to be done for 1,5 weeks now... so don't expect amazingly fast progress.Hassat what planet are you on in your beta run? Malachor
No.I also noticed you took down Kreia to Dxun tomb. Does that mean it will be in 1.8?
Not really. As noticed by Michele it has an issue. But I rather focus on 1.8 now rather than fix it, it can be released post. Much easier that way anyways, no more install instructions not to do this or to do that...I believe he just updated the readme file. It's back up there now.
No, and no.Will 90SK's Super Content Mod and Ultimate Saber Mod be compatible with TSLRCM 1.8?
Nope... no way to estimate that...Also, was wondering if an estimate could be made on whether or not 1.8 will be released before the end of August or if development and polishing will require more time than that.
#1039
Posted 01 July 2012 - 09:58 AM
How about Telos? And no work to be done for 1,5 weeks now... so don't expect amazingly fast progress.
I am not really expecting fast progress on TSLRCM 1.8. At least you are taking to time and not rushing it out.
#1040
Posted 01 July 2012 - 11:25 PM
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