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Update on 1.8


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#1021 Hassat Hunter

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Posted 26 June 2012 - 06:01 PM

No time to work anymore on 1.8... do have some time to update the vid, using VP's fix and the kneel fix... Again, "skips" are due to fraps 30 sec limit and having to re-start recording, which can be a pain some times.


#1022 Zhaboka

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Posted 27 June 2012 - 04:11 AM

That is excellent! Those added lines really rock.

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#1023 Hassat Hunter

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Posted 27 June 2012 - 08:31 AM

What added lines?
I'm so confused...

It's nothing 'new' or anything... it's just the scene as it is... wondering... WHAT THE HELL IS WRONG WITH IT PEOPLE?
(Especially music wise that it requires so many people offering to extend the Kreia music, which I think would make the scene worse...)

Yeah, still confused...

#1024 Fallen Guardian

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Posted 27 June 2012 - 09:44 AM

I really didn't recall the scene in question so I didn't know what the issues were with it. It seems to be working perfectly fine, so no need for a music change. I just offered a solution that would prove valid, I think, without really knowing what was going on. I thought people were referring to the scene between Kreia and Atris when Kreia basically destroys Atris' perception of herself and causes her fall to the darkside but I guess I was wrong.

#1025 Hassat Hunter

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Posted 27 June 2012 - 01:01 PM

There, too, it makes more sense for the music to just fade away after the Atris theme... so it goes in Academy background music, and continues that way into what triggers next (Handmaiden scene or the PC being next to hawk)... IMO
Every cutscene ingame works like that. Except for the .biks, but well, they were made .bik's (and have no soundtrack for their ingame version, those needed to be re-created)...

#1026 Darth Paulus

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Posted 27 June 2012 - 08:00 PM

I don't see any transparent cape, I see no issue with the music... and I really don't see the reason why to super-loop the Kreia soundtrack throughout all this and more...


Yep, well it NOW appears to be OK in my version too.. :blink: After reinstalling the game and TSLRCM... Although I did not install the HQ music patches both official and PastramiX's... Could the former music issues be caused by them? And as for transparent cloak - I am not the only one who had this issue. In my next playthrough I will try various mods (only those listed as COMPATIBLE, of course - I don't use any other) and will try to reproduce it.

Sorry about the stir, I simply wanted to know if the fix you did for me two years ago (in the old thread; link in my original post) is indeed in the installer.

#1027 Hassat Hunter

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Posted 27 June 2012 - 09:24 PM

Well, started thinking I was crazy with everyone suddenly talking about the music and fixing it without me seeing anything wrong with it. Good to see that's atleast not the case.

I do notice PastramiX mistitle "mus_s_kreiaevil" as "mus_kreiaevil", but that should have no effect here since the used track is "mus_traya"...
EDIT: And "mus_a_900alt" for the background music...

Did make some modifications to the scene (for 1.8) for the animations to be a little bit better, but nothing with music or transparent robes IIRC. Was over a year ago so the details are a bit sketchy, besides the crouch fix of a few days ago...

#1028 War Star

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Posted 28 June 2012 - 03:59 AM

Hello

Just wanted to know if the 1.8 update is gonna fix the fact that G0-T0 loses half his lines if you finish the Telos fuel quest with Vogga too early before getting to know G0-T0 more. Don't remember seeing it in the list of updates. Thanks!

#1029 Hassat Hunter

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Posted 28 June 2012 - 08:43 AM

That's no bug... so no.
Not going to 'unfix' stuff, really.

#1030 Zhaboka

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Posted 28 June 2012 - 06:45 PM

What added lines?I'm so confused...It's nothing 'new' or anything... it's just the scene as it is... wondering... WHAT THE HELL IS WRONG WITH IT PEOPLE?


Haha, apparently I've never gotten through 1.7 all the way to that scene in Malachor. I'd never seen those lines before! Sorry to add to the confusion.

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#1031 Hassat Hunter

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Posted 28 June 2012 - 10:24 PM

Pretty sure they've all been in already in 1.4... :/

#1032 darthbdaman

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Posted 28 June 2012 - 10:46 PM

Hassat what planet are you on in your beta run? Malachor :P

I also noticed you took down Kreia to Dxun tomb. Does that mean it will be in 1.8?
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#1033 Sith Holocron

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Posted 29 June 2012 - 07:36 AM

I also noticed you took down Kreia to Dxun tomb. Does that mean it will be in 1.8?


I believe he just updated the readme file. It's back up there now.
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#1034 Zhaboka

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Posted 29 June 2012 - 08:03 AM

Pretty sure they've all been in already in 1.4... :/


You would know better than me. I pipe down, the fool.

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#1035 Lord Slash

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Posted 29 June 2012 - 09:49 PM

Will
90SK's Super Content Mod and Ultimate Saber Mod

Be compatible with TSLRCM 1.8? The latter in particular is an excellent modification, would be a pity if it did not function properly, considering how there is a Compatibility Patch on this forum which, from what I can gather, needs to be updated in order to work with this new version.

Also, was wondering if an estimate could be made on whether or not 1.8 will be released before the end of August or if development and polishing will require more time than that.

#1036 milestails

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Posted 29 June 2012 - 11:15 PM

Will
90SK's Super Content Mod and Ultimate Saber Mod

Be compatible with TSLRCM 1.8? The latter in particular is an excellent modification, would be a pity if it did not function properly, considering how there is a Compatibility Patch on this forum which, from what I can gather, needs to be updated in order to work with this new version.

Also, was wondering if an estimate could be made on whether or not 1.8 will be released before the end of August or if development and polishing will require more time than that.


The former by 90SK will not be compatible. Check out the downloads section for newer files by 90SK. He released new robes, armors, skins, etc. which are compatible.

#1037 Boilpoint

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Posted 30 June 2012 - 12:09 AM

Will
90SK's Super Content Mod and Ultimate Saber Mod

Be compatible with TSLRCM 1.8? The latter in particular is an excellent modification, would be a pity if it did not function properly, considering how there is a Compatibility Patch on this forum which, from what I can gather, needs to be updated in order to work with this new version.

Also, was wondering if an estimate could be made on whether or not 1.8 will be released before the end of August or if development and polishing will require more time than that.


Last I saw, this was in the readme:

Q. I get a black screen when arriving on Malachor. I use USM
A. TSLRCM 1.8 is not USM compatible.


But perhaps you saw that since you asked about the patch. Did that patch ever fix the Malachor issue in 1.6 and 1.7 though?

#1038 Hassat Hunter

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Posted 01 July 2012 - 09:38 AM

Hassat what planet are you on in your beta run? Malachor :P

How about Telos? And no work to be done for 1,5 weeks now... so don't expect amazingly fast progress.

I also noticed you took down Kreia to Dxun tomb. Does that mean it will be in 1.8?

No.

I believe he just updated the readme file. It's back up there now.

Not really. As noticed by Michele it has an issue. But I rather focus on 1.8 now rather than fix it, it can be released post. Much easier that way anyways, no more install instructions not to do this or to do that...

Will 90SK's Super Content Mod and Ultimate Saber Mod be compatible with TSLRCM 1.8?

No, and no.

Also, was wondering if an estimate could be made on whether or not 1.8 will be released before the end of August or if development and polishing will require more time than that.

Nope... no way to estimate that...

#1039 manmur

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Posted 01 July 2012 - 09:58 AM

How about Telos? And no work to be done for 1,5 weeks now... so don't expect amazingly fast progress.



I am not really expecting fast progress on TSLRCM 1.8. At least you are taking to time and not rushing it out.

#1040 Sith Holocron

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Posted 01 July 2012 - 11:25 PM

There's a scene that takes place on Dxun - where you have to split up the party between those going to Onderon and those staying on Dxun to go to the Temple. I like how they brought out most of your party members into this scene, but they forgot Bao-Dur and the droids in the vanilla version. Are all members there for that scene in TSLRCM?
Release dates are for those that don't care about quality in mods.




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