Testing is underway. 2 severe gamestopping bugs have already been found and squashed. Who knows if there are more, until more testing has been done?
Aside from TSLRCM Zbyl and Stoney are busy with M4-78EP too of course, which limits their time available to work here. I, aside from testing, also do some dialogue fixing here and there. Mostly nitpickery stuff (since there is not a lot of cut content remaining that there is time to do that).
Remember a TSLRP tester on Mantis wanting Bao to look at the console on Telos sometimes? That's in 1.8.
Also a lot of small one-liners that were missing from TSL due to typo's. But mostly just VO that´s cut short, pauses after being done for a small while, wrong camera positions (each 3 were in the Kreia listen lesson on Nar Shaddaa, but no longer!), not the most interesting things to talk about.
But while there may be less additional content and cool stuff (like ingame Visas cutscene, Battle for Telos, ingame Dantooine movies) than there was in 1.6-1.7, all these little things polished together add more a feeling of a professional product. Well, more than already given of course.
Well, I will continue on trying to make 1.8 an as-bug-free and polished experience for everyone as possible now, the project is moving forward even if you don't see releases, getting a little better every day.
Until you get the full product in hand, have some screenshots of what you can expect to be additionally restored (or fixed, depends how you look at it), and isn't as boring as a VO line cut short
http://deadlystream....-preview-of-18/



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