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The GenoHaradan


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#21 darth_gil

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Posted 22 March 2012 - 05:05 PM

Because TSLRP's version SUCKS (to put it midly)


Ok. Then good luck to Exile007 and to LordOfHunger too... if he is still working on GenoHaradan revision patch.

#22 Exile007

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Posted 22 March 2012 - 05:13 PM

Because TSLRP's version SUCKS (to put it midly)


I'm going to take that as a compliment. :P

@darth_gil: TSLRP was never officially released. Even if it was, it's not like they have a copyright on who can mod what. No one's getting paid to do modding. That being said, my version of the GenoHaradan differs in several ways. The GenoHaradan encounter takes place during the second act of the game (searching for the Jedi Masters) as opposed to the third act (post-rebuilt enclave sequence). In my opinion, this is a better place to have the encounter. I feel that the third act of The Sith Lords should be dedicated to the resolution of plots instead of introducing new ones. The TSLRP version of the GenoHaradan kind of felt shoe-horned in for the sake of having the mind-reading sequence.

My version of the mod does not include the mind-reading sequence, but does include some other cut content in its place.

Edit: as far as I know, Lord of Hunger is no longer working on his revisioning mod.

#23 Hassat Hunter

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Posted 22 March 2012 - 09:15 PM

I'm going to take that as a compliment. :P

I'll tell my impression once it's done ;)

#24 Exile007

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Posted 23 March 2012 - 01:43 AM

I would like to think that I did a better job than TSLRP did... but the GenoHaradan really belong as the focus of a planet, not some sidequest. If I ever were to do a total conversion mod (God forbid), then I would make Nar Shaddaa a planet and swap the Exchange with the GenoHaradan.

#25 Darth Hayze

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Posted 26 March 2012 - 07:07 PM

They were a sidequest in the first game, and honestly, I think it makes more sense for them to be a sidequest in the sequel. Just like ME1 and ME2. Most things that were sidequests in ME1, if they reappeared, were still sidequests in ME2. That said...


I'm really looking forward to seeing how this turns out!


EDIT: Do you think you could give us a rundown of how you implemented this into the game or how it will work with TSLRCM?

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#26 Exile007

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Posted 02 April 2012 - 06:00 PM

Hi guys. I've been recovering from a pretty nasty bug (like an actual cold virus not a bug in this mod :P) so I've been out of the modding run for a while. Next week Spring Break starts so I'll look to do some fixing then. :)

And for the sake of spoilers, I'll just say that you meet with the GenoHaradan during your quest on Nar Shaddaa.

Update 4/16/12: So much for getting stuff done over break... I'm not dead though!

#27 wvsnl

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Posted 05 May 2012 - 02:12 PM

Great to see that there is a new Genoharadan restoration mod, I was excited when Lord of Hunger started with a project. So imagine my excitement when I saw that you are already in an advanced state with the mod. Good luck with the rest of your work :)

#28 Atton Rand

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Posted 09 May 2012 - 01:00 PM

I'm interested in being a part of this project, but I have no programming skills whatsoever. Can I be a beta tester?

#29 catagurin

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Posted 13 May 2012 - 04:25 AM

In my opinion, you should include in the installer, a vanilla option and a TSLRCM 1.8 one. Don't bother in making a version for 1.7, 'cause I take it that there's still some waiting to do 'till you'll release the mod. Plus, don't haste the development and take as much time as you feel like working on it, becuase we want a "good as it can be" experience while playin' it.

Sope, good luck!!
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#30 Sith Holocron

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Posted 15 May 2012 - 07:32 PM

Some of the GenoHaradan lines that G0-T0 says to the bounty hunters on his yacht seem to lack the "mechanized" sound and echo that the others have. Have you altered those lines so they all sound comparable?
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#31 Exile007

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Posted 16 May 2012 - 05:07 PM

No. It's not really a high priority for me. Most people won't recognize the difference anyway.

#32 Hassat Hunter

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Posted 16 May 2012 - 05:11 PM

It's less obvious than Goto's line with Ralon on Dantooine (which is ingame in vanilla)

#33 TemujiN123

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Posted 19 May 2012 - 01:41 AM

wow i think the scene Sion vs Nihilus is from M478 not genoharadan. This mod will be compatible with TSLRCM?

#34 Sith Holocron

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Posted 19 May 2012 - 02:05 AM

wow i think the scene Sion vs Nihilus is from M478 not genoharadan. This mod will be compatible with TSLRCM?

The Sion vs Nihilus fight is NOT in the M4-78 EP.
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#35 Hassat Hunter

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Posted 19 May 2012 - 10:41 AM

In fact, it most probably should be in here. I assume...

#36 Sith Holocron

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Posted 19 May 2012 - 07:38 PM

In fact, it most probably should be in here. I assume...


If folks just looked at the fourth picture on the first entry of this thread, they'd know that.



I hope Exile007 will post more screenshots! (hint, hint)
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#37 Zhaboka

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Posted 20 May 2012 - 02:22 PM

This poster seconds that hint.

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#38 Ninko

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Posted 23 May 2012 - 01:14 PM

What exactly was the GenoHaradan?? I haven't heard of this before. I have read all the comments and I see that it is cut content, but what was it?
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#39 Mandalore

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Posted 23 May 2012 - 02:55 PM

The order of assassins from KotOR 1 that acted for millennia to preserve the Republic without anyone knowing was intended to be where the Exchange now is on Nar Shaddaa, and sent the false Batu Rem to kill the Exile.

I have work to do. I should be doing it.

 

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#40 Ninko

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Posted 23 May 2012 - 10:37 PM

Ok, cool. Thanks Mandalore! xD
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