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The GenoHaradan


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#1 Exile007

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Posted 05 March 2012 - 03:37 AM

Hey everyone.

As you may know, I'm working on restoring the GenoHaradan to TSL. If you didn't know, I'm working on restoring the GenoHaradan to TSL. I've been working on this project for a little over two months, although I'm using some resources I created a few years ago. The purpose of this thread is to ask if anyone would be willing to help me beta test the mod. Unfortunately I don't have enough free time to mod and play the KotOR games. The mod is, as far as I can tell, pretty playable. The quest kicks off on Telos and ends when you finish Nar Shaddaa, so you'll need to either start a new game or be at the end of Peragus to avoid any mod conflicts. Please drop me a message if you're interested or post in this thread.

Here are some screenshots I took today while tweaking/bug fixing.



Thank you and enjoy!

#2 Boilpoint

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Posted 05 March 2012 - 06:10 AM

Wow Exile, awesome stuff! Wish I could help you beta, but my situation isn't one where I can play TSL for a bit. Am very excited for this mod though, congrats on getting it to this point!

Quick question, and maybe you don't have an answer since you haven't beta tested yet. But any ideas on compatibility with some of the other big mods (out or in development)?

#3 Crazzyy

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Posted 05 March 2012 - 06:22 AM

I would like to help Beta Test the mod, it looks very promising.

#4 Hassat Hunter

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Posted 05 March 2012 - 06:16 PM

Just a little reminder the current version doesn't work with TSLRCM, so if you want to test, you probably don't want them combined...

#5 Exile007

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Posted 05 March 2012 - 06:28 PM

Quick question, and maybe you don't have an answer since you haven't beta tested yet. But any ideas on compatibility with some of the other big mods (out or in development)?


I'll be sure to make it TSLRCM friendly. I departed a little bit from my original idea in order to make it less work for me to make it compatible. The biggest issues that I can see are in the on-enter script of the Refugee Landing Pad, which is one of the only on-enter scripts I modify. But all I have to do is decompile TSLRCM's version, make some changes, and compatible.

I would like to help Beta Test the mod, it looks very promising.


Cool. I'll send you the mod once my tweaking/bug-fixing is complete.

And as Hasset Hunter said, I'm not working with any of the TSLRCM developers on this, so compatibility isn't the immediate concern. The immediate concern right now is that one of the GenoHaradan Disciples is missing his head...

#6 Crazzyy

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Posted 05 March 2012 - 07:09 PM

Cool. I'll send you the mod once my tweaking/bug-fixing is complete.

And as Hasset Hunter said, I'm not working with any of the TSLRCM developers on this, so compatibility isn't the immediate concern. The immediate concern right now is that one of the GenoHaradan Disciples is missing his head...


As I said, I would like to help with the beta testing, now that I have some free time and I would love to see it finally restored in the game.

#7 Exile007

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Posted 08 March 2012 - 07:19 PM

Just a small update. I've compiled a short list of stuff which needs to be done before I have a beta version (maybe even final if I'm doing my job right). These are obviously spoilers, so viewer discretion is advised. :P

Spoiler


#8 Sith Holocron

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Posted 08 March 2012 - 08:19 PM

I've seen at least two versions of the cut-scene when . . .

I was wondering which ones you planned to use in that cut-scene. Would you mind sharing that information or do you prefer it to be a surprise?
Release dates are for those that don't care about quality in mods.

#9 Hassat Hunter

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Posted 09 March 2012 - 12:24 AM

Spoiler

Spoiler


#10 Exile007

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Posted 09 March 2012 - 02:24 AM

Spoiler

I don't want to modify the .git files. That's just asking for incompatibilities in other mods.

I was wondering which ones you planned to use in that cut-scene. Would you mind sharing that information or do you prefer it to be a surprise?


I made a version of it a few years ago. It's on youtube. The title is "The Fragile Alliance Falls Apart". The scene has been tweaked in a few ways... I won't give away how, but I feel they are improvements.

#11 Exile007

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Posted 10 March 2012 - 03:47 AM

Done with the beta version of this! Sweet. I'm really stoked to finally get this thing out the door. :)

Please message me if you're interested. In the mean time, I'm going to work on TSLRCM compatibility.

And here are some screenshots.
Spoiler


Enjoy!

#12 Zhaboka

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Posted 15 March 2012 - 02:27 AM

I think the Force Lightning looks awesome... cool screenies!
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#13 Exile007

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Posted 19 March 2012 - 05:30 PM

Would people be interested if I released two versions of this mod - one TSLRCM friendly and one that is incompatible? Because the way I see it, there's no point in me trying to work on compatibility for version 1.7 because of changes in 1.8 that will nullify any compatibility.

#14 Zhaboka

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Posted 19 March 2012 - 06:19 PM

Since nearly 100% of the people on this here forum use TSLRCM, I would say just develop it with 1.7 compatibility and then make whatever small changes you might have to with 1.8.
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#15 Crazzyy

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Posted 19 March 2012 - 06:21 PM

I would say to get out the mod for the vanilla, and when 1.8 comes out then you should make the mod compatible with it.

#16 bendarby24

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Posted 19 March 2012 - 08:26 PM

exept most people +65% of people who use kotor 2 mod (include file front, lucas forum, deadly streams)use TSLRCM. so i would try pleasing the people who its going to appeal more to because this is mainly restorashion

#17 Exile007

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Posted 20 March 2012 - 11:34 PM

Since nearly 100% of the people on this here forum use TSLRCM, I would say just develop it with 1.7 compatibility and then make whatever small changes you might have to with 1.8.


LOL small changes. xD

I'm thinking I'll release it primarily for vanilla TSL, but I'll include the files to make it compatible with 1.7. Maybe I can get some free time this weekend to do some bug fixing.

#18 Sith Holocron

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Posted 21 March 2012 - 02:42 PM

LOL small changes. xD

I'm thinking I'll release it primarily for vanilla TSL, but I'll include the files to make it compatible with 1.7. Maybe I can get some free time this weekend to do some bug fixing.


I think the two extremes - TSL vanilla and TSLRCM 1.8 compatibility - are your best bets. No sense on including it for intermediate versions of the TSLRCM. Why give yourself the extra work?

;)
Release dates are for those that don't care about quality in mods.

#19 darth_gil

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Posted 22 March 2012 - 01:12 PM

To Exile007

Erm... The GenoHaradan was already restored in TSLRP, isn't it? And why are you doing what is already done?

#20 Hassat Hunter

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Posted 22 March 2012 - 03:43 PM

Because TSLRP's version SUCKS (to put it midly)




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