<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0">
<channel>
	<title>Last 10 Submissions RSS Feed</title>
	<link><![CDATA[http://deadlystream.com/forum/index.php?app=downloads&module=search&section=search&do=last_ten]]></link>
	<pubDate>Thu, 23 Feb 2012 05:52:39 +0000</pubDate>
	<ttl>1800</ttl>
	<description>This is the RSS feed of the last ten file submissions accepted into our database.  This RSS feed is always up to date as it is dynamically updated.</description>
	<item>
		<title><![CDATA[[K1] Saber&Melee weapon sound mod]]></title>
		<link>http://deadlystream.com/forum/files/file/140-k1-sabermelee-weapon-sound-mod/</link>
		<description><![CDATA[<span style='font-size: 21px;'><span style='font-family: Impact'><span class='bbc_underline'><em class='bbc'><strong class='bbc'>Saber&Melee Weapon Sound Mod for KotOR</strong></em></span></span></span><br />
<br />
<strong class='bbc'>Author: <em class='bbc'>DeadMan</em></strong><br />
<br />
This is K1 version of my sound mod, so I'll just qoute the description from TSL version:<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'><strong class='bbc'>1. What is this?</strong><br />
This mod will change sounds of lightsabers and other melee weapons.<br />
<br />
Lightsaber sounds are replaced with more movie-like versions. The mod will not only replace ingame sounds, but also will add some variety. <br />
For example, all lightsaber types (normal, doublebladed and short) now have unique set of sounds (not only on/off and ‘hum’ sounds, but also swing, parry and hit sounds). <br />
<br />
Vibroblades, vibroswords, long swords, doublebladed swords and quarterstaffs also have updated soundsets. Vanilla game had only 2 (!) swing sounds for ALL melee weapons. With my mod it’s 3-4 unique sounds for a weapon type. <br />
<br />
<strong class='bbc'>2. Why should I install it?</strong><br />
Why not? ;)<br />
<br />
<strong class='bbc'>3. How to install?</strong><br />
Just run TSL Patcher, it will do everything for you.<br />
<br />
<strong class='bbc'>4. Compatibility.</strong><br />
The mod is not compatible with other mods which alter saber sounds.<br />
<br />
<strong class='bbc'>5. Credits.</strong><br />
Shem – I used some sound files from his Ultimate Sound Mod.<br />
<br />
Conditions of Use:<br />
You are free to use this mod as you like as long as you give proper credit to me.</div></div>]]></description>
		<pubDate>Sun, 12 Feb 2012 09:04:51 +0000</pubDate>
		<guid isPermaLink="false">140</guid>
	</item>
	<item>
		<title><![CDATA[Saber&Melee Weapon Sound Mod]]></title>
		<link>http://deadlystream.com/forum/files/file/139-sabermelee-weapon-sound-mod/</link>
		<description><![CDATA[<span style='font-size: 21px;'><span style='font-family: Impact'><span class='bbc_underline'><em class='bbc'><strong class='bbc'>Saber&Melee Weapon Sound Mod</strong></em></span></span></span><br />
<br />
<strong class='bbc'>Author: <em class='bbc'>DeadMan</em></strong><br />
<br />
<strong class='bbc'>1. What is this?</strong><br />
This mod will change sounds of lightsabers and other melee weapons.<br />
<br />
Lightsaber sounds are replaced with more movie-like versions. The mod will not only replace ingame sounds, but also will add some variety. <br />
For example, all lightsaber types (normal, doublebladed and short) now have unique set of sounds (not only on/off and ‘hum’ sounds, but also swing, parry and hit sounds). <br />
<br />
Vibroblades, vibroswords, long swords, doublebladed swords and quarterstaffs also have updated soundsets. Vanilla game had only 2 (!) swing sounds for ALL melee weapons. With my mod it’s 3-4 unique sounds for a weapon type. <br />
<br />
<strong class='bbc'>2. Why should I install it?</strong><br />
Why not? ;)<br />
<br />
<strong class='bbc'>3. How to install?</strong><br />
Just run TSL Patcher, it will do everything for you.<br />
<br />
<strong class='bbc'>4. Compatibility.</strong><br />
The mod is not compatible with other mods which alter saber sounds.<br />
<br />
<strong class='bbc'>5. Credits.</strong><br />
Shem – I used some sound files from his Ultimate Sound Mod.<br />
<br />
Conditions of Use:<br />
You are free to use this mod as you like as long as you give proper credit to me.]]></description>
		<pubDate>Fri, 10 Feb 2012 20:58:43 +0000</pubDate>
		<guid isPermaLink="false">139</guid>
	</item>
	<item>
		<title>TFU Lightsaber pikes for TSL</title>
		<link>http://deadlystream.com/forum/files/file/138-tfu-lightsaber-pikes-for-tsl/</link>
		<description><![CDATA[<strong class='bbc'><em class='bbc'><span style='font-family: Impact'><span style='font-size: 26px;'>TFU Lightsaber pikes for TSL</strong></em></span></span><br />
<br />
Author: DeadMan<br />
<br />
Description:<br />
This mod adds lightsaber pikes which Shadow Guards used in The Force Unleashed. <br />
You can build them at workbench when your character reaches level 8.<br />
They deal same damage as doublebladed lightsabers, but not upgradable.<br />
Also you can optionally install them for sith assassins. <br />
<br />
<br />
Installation:<br />
Step 1: Just run the installer. <br />
Step 2 (optional): If you want sith assassins to use these pikesabers instead of the quarterstaffs, copy files from included "sith_assassins" folder to your override.<br />
<br />
Known Issues:<br />
There are currently no known issues or problems with this mod.  If you do encounter any issues or problems, please let me know.<br />
<br />
Conditions of Use:<br />
You are free to use this mod as you like as long as you give proper credit to me.<br />
<br />
Special thanks to my brother for providing me a lot of hi-res TFU screenshots.<br />
<br />
<br />
No pixels were harmed during creation of this MOD... well, maybe one or two... but they were bad pixels anyway! :)<br />
<br />
THIS MOD IS NOT SUPPORTED BY LUCASARTS, BIOWARE OR OBSIDIAN.]]></description>
		<pubDate>Mon, 06 Feb 2012 04:11:51 +0000</pubDate>
		<guid isPermaLink="false">138</guid>
	</item>
	<item>
		<title>Armored Robes</title>
		<link>http://deadlystream.com/forum/files/file/137-armored-robes/</link>
		<description><![CDATA[***********************************<br />
~~~~~~~~STAR WARS:~~~~~~~~~ <br />
KNIGHTS OF THE OLD REPUBLIC: <br />
THE SITH LORDS MODIFICATION<br />
***********************************<br />
PRIMARY DEVELOPMENT BY DARTH DARKUS<br />
SECONDARY DEVELOPMENT BY QUI-DON JORN<br />
***********************************<br />
ARMORED ROBES v 1.2<br />
***********************************<br />
<br />
~~~~~~~~~~~~~<br />
~DESCRIPTION~<br />
~~~~~~~~~~~~~<br />
I KNOW SOME OF THESE ROBES ARE FAR FROM PERFECT BUT YOU CAN FEEL FREE TO CHANGE THEM AS YOU LIKE<br />
<br />
THIS PACKAGE WILL ADD 9 ARMORED ROBES TO KOTOR: TSL...<br />
<br />
<br />
~~~~~~~~~~~~~<br />
INSTALLATION~<br />
~~~~~~~~~~~~~<br />
DOUBLE_CLICK ARMORED ROBES.EXE<br />
~~~~~~~~~~~<br />
~NEW ITEMS~<br />
~~~~~~~~~~~<br />
3 ARMORED JEDI ROBES<br />
3 ARMORED GUARDIAN ROBES<br />
3 ARMORED SITH ROBES<br />
<br />
~~~~~~<br />
~BUGS~<br />
~~~~~~<br />
NONE KNOWN! IF ANY PROBLEMS SHOULD APPEAR YOU CAN PM ME AT LUCASFORUMS<br />
~~~~~~~~~<br />
~CREDITS~<br />
~~~~~~~~~<br />
DARTH DARKUS- PRIMARY DEVELOPMENT<br />
~~~~~~~~<br />
~THANKS~<br />
~~~~~~~~<br />
ALL THE PEOPLE WHO MAKE TOOLS, YOU ARE AWSOME. WITHOUT THEM NOTHING WOULD BE POSSIBLE.<br />
- KOTOR TOOL ..........................Fred Tetra<br />
- SVÖSH - FOR HIS GREAT COLLAR FIX<br />
- THE MODDERS ON HOLOWAN, WHO ALWAYS HAVE A HELPING HAND FOR STARTERS.<br />
~<br />
OTHER USAGE<br />
~~~~~~~~~~~<br />
YOU MAY USE AND/OR MODIFY THIS PACKAGE FOR OTHER MODS, BUT DON'T FORGET TO GIVE ME CREDIT. YOU MAY UPLOAD THIS SKIN PACKAGE ELSEWHERE WITHOUT MY PERMISSION. <br />
~<br />
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR<br />
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS<br />
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.]]></description>
		<pubDate>Sat, 04 Feb 2012 23:22:15 +0000</pubDate>
		<guid isPermaLink="false">137</guid>
	</item>
	<item>
		<title>My Dantooine Statue</title>
		<link>http://deadlystream.com/forum/files/file/136-my-dantooine-statue/</link>
		<description><![CDATA[========================================================<br />
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION<br />
                                   My Dantooine Statue<br />
========================================================<br />
<br />
Author: Hassat Hunter<br />
PM: Contact me at the Deadly Stream Forums<br />
Name: My Dantooine Statue<br />
<br />
Filename: My Dantooine Statue 0.9.rar<br />
Date Released: 29 January 2012<br />
<br />
1. Description:<br />
----------<br />
Remember? You sacrificed 4000 credits after the battle of Khoonda to get your own personal statue? But you never got one?<br />
Well... This mod is for you. Because after 4 masters are found, and the statue option has been picked during conversation with Terena, a statue in YOUR honor (Statue - Heroic Jedi according to the gamefiles) will stand infront of Khoonda!<br />
<br />
2. Install:<br />
----------<br />
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.  In order to be compatible with TSLRCM, TSLRCM must be installed first.)<br />
<br />
Extract the "My Dantooine Statue" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy).  Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.<br />
<br />
Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from.  If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.<br />
<br />
3. Uninstall:<br />
----------<br />
The files listed below may have been modified during the installation of this mod:<br />
Within "C:&#092;Program Files&#092;LucasArts&#092;SWKotOR2"<br />
dialog.tlk<br />
<br />
Within "C:&#092;Program Files&#092;LucasArts&#092;SWKotOR2&#092;Overide"<br />
globalcat.2da<br />
<br />
The following files have been added during installation of this mod:<br />
k_enter_dan.ncs<br />
k_statuebark.ncs<br />
plc_statuedan.utp<br />
plc_statuepopup.utp<br />
terena.dlg<br />
<br />
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.<br />
1) To uninstall the mod, open your "Override" folder, located here "C:&#092;Program Files&#092;LucasArts&#092;SWKotOR2&#092;Overide" by default, and delete ONLY the files listed above under the "Override" heading.  It may be easiest to find these files by selecting “View” from the toolbar then “Arrange icons by” then “Modified”.  This will sort the files by when they were last modified.  The files installed by this mod should be grouped together; however, double check that anything you delete is indeed listed above.<br />
2) Next open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.  If a file listed above is missing from the "backup" folder, don't worry, it was not present before the install and it does not have to be replaced.<br />
<br />
4. Time spend on creating this mod...<br />
----------<br />
Too damn much for such an easy simplistic change... :/<br />
It's my mod off-day. Atleast some good came from it, I hope you agree.<br />
<br />
5. Bugs:<br />
----------<br />
There are no known issues that will develop as a result of installing this mod.<br />
The author is not responsible for any thoughts of megalomania.<br />
<br />
6. Distribution Notes:<br />
----------<br />
This mod may not be modified or distributed without the explicit permission of the author.  This is just so I know what is being done with it.  If you have questions contact me at deadlystream.com/forum/<br />
<br />
7. Thanks:<br />
----------<br />
My thanks go out to:<br />
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...<br />
<br />
<br />
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.]]></description>
		<pubDate>Sun, 29 Jan 2012 00:51:46 +0000</pubDate>
		<guid isPermaLink="false">136</guid>
	</item>
	<item>
		<title>Improved Jedi Sacks</title>
		<link>http://deadlystream.com/forum/files/file/135-improved-jedi-sacks/</link>
		<description><![CDATA[I've heard and said it many times: "The Exile looks like (s)he is wearing a potato sack." While working on my WiP TC mod, I realized that how they looked like nothing that a Jedi (even an exile) would wear. Therefore, I reskinned them to look more Jedi-ish. TSLPatcher is used to ensure it will only affect the Exile and not party members who happen to use the original texture.]]></description>
		<pubDate>Fri, 27 Jan 2012 20:08:01 +0000</pubDate>
		<guid isPermaLink="false">135</guid>
	</item>
	<item>
		<title>TOR Saber Pack</title>
		<link>http://deadlystream.com/forum/files/file/134-tor-saber-pack/</link>
		<description><![CDATA[))))))))))<span style='font-size: 26px;'>TOR Saber Pack for TSL</span>(((((((((((((<br />
<br />
Authors: Qui-Don Jorn & Deadman<br />
01-17-2012<br />
=================================<br />
<br />
In lieu of not being able to play TOR at the moment, I decided to do some things to my TSL game that are reminisant of that game. <br />
This mod will add 4 new lightsabers to the game, 2 double-bladed and 2 single-bladed, named after four of the classes (advanced and base) from The Old Republic MMO, as well as the TOR inspired training sabers that are createable on the workbench. The training sabers have been made into their own items in the baseitems.2da, so their damage could be modified from the original longswords that we used to create them. Deadman has gone the extra mile and made it so they are powered items that turn on and off like a lightsaber and have their own powering up and down sound (it did have a buzzy hum sound, but it tended to go crazy which was really annoying, so I took it out). There are three energy damage types, each with their own colored energy fields.<br />
For the new lightsabers, we have a double-bladed saber called "The Inquisitor", with a purple blade and an extra boost to stealth and wisdom. Then, we have a cerulean double-bladed saber called "The Shadow", with stats to boost your Sentinel/Watchman class. Next, we have a red single-bladed saber called "The Sorceror", for the Sith Lord class who want an extra boost to thier wisdom. Then, of course, we have a viridian single-bladed saber for Consular/Master's called "The Sage" with stats to boost that class. This mod may be expanded on with new lightsaber models and new training saber models depending on the amount of downloads it gets... <br />
Enjoy.<br />
<br />
Run TSL Patcher to install..<br />
<br />
<br />
Compatible with everything that dosen't use the same lightsaber model numbers.<br />
HotOR is not required - but if you do plan to use it, just have HotOR installed first, this mod will override a couple files that HotOR uses as well.<br />
<br />
<br />
Credits: Deadman, for finishing off the training sabers and making them especially awesome. Deadman rocks.<br />
  <br />
Bugs: NONE! Deadman already fixed the other bug that did occur with the training sabers (they would stay powered on after loads and area transitions like the vanilla cyan saber bug). <br />
<br />
-Qui-Don Jorn]]></description>
		<pubDate>Mon, 23 Jan 2012 14:09:27 +0000</pubDate>
		<guid isPermaLink="false">134</guid>
	</item>
	<item>
		<title>TSL-Playable Dhagon Ghent</title>
		<link>http://deadlystream.com/forum/files/file/132-tsl-playable-dhagon-ghent/</link>
		<description><![CDATA[))))))))) Playable Dhagon Ghent Head ((((((((((<br />
===================================================<br />
<br />
Author: Qui-Don Jorn<br />
1- 07-2011<br />
===================================================<br />
<br />
This adds Dhagon Ghent's head as a playable character in TSL.  I had thought about making this one while I was making the Gadon Thek head.<br />
Can you tell I'm sick of the head selection they give us in TSL?? Yeah,...<br />
Dark side transitions go from yellow to orangey-red eyes, the skin pales, and more veins added to last transition.<br />
Thats it really, there's nothing more to write about this.<br />
<br />
Run the patcher to install...<br />
<br />
Enjoy<br />
-QDJ<br />
<br />
<br />
<br />
<br />
<br />
<br />
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.]]></description>
		<pubDate>Fri, 13 Jan 2012 00:13:45 +0000</pubDate>
		<guid isPermaLink="false">132</guid>
	</item>
	<item>
		<title>TSL Party Project</title>
		<link>http://deadlystream.com/forum/files/file/131-tsl-party-project/</link>
		<description><![CDATA[TSL Party Project by Joseph Melia<br />
Feb 05 2012<br />
V 1.01 Febuary 2011 release<br />
__________________________________________________________________________ v1.01 changelog from v1.00<br />
<br />
went over Quarren again,improving him somewhat.<br />
<br />
Added custom Sion Icon to folder for those who wish to use it.Optional.<br />
<br />
Twilek Dancers get major overhaul,now look sexier and make better use of envmap<br />
<br />
Touched up Hanharr somewhat,improving some areas of fur. and added better toe claws.<br />
<br />
Went over Bith again adding more facial detail and added envmap to clothing..<br />
<br />
Gran gets recolored to movie version color,some more details stolen from Vader.and envmap on leather,Looks great.<br />
<br />
Gave Twin Suns envmap on leather<br />
,tattoo on forehead and made their skin darker and more mottled....Also new lips and eyes.<br />
<br />
 Went over the protocol droids again<br />
They look a bit more like 3po now as I took details from movie stills etc..<br />
used hal 9000 eye (from 2001 A Space Odyssey) for B4d4's eyes but colored them blue.<br />
Used MGS Gray fox details (from Metal Gear Solid) for Naar Shadaa race droid  (is also vogga droid warehouse droid)<br />
<br />
Gave Atton an overhaul,he now uses Envmap on Jacket boots etc also for dark side.Atton...This is at the cost of slightly lower quality hair...But still,It's a big improvement..Added  striped details to shirt..<br />
<br />
Edited texture  on all four walrus men...envmapped,and higher contrast to remove washed out look..<br />
<br />
Opo Chano,The duros who gives you B4d4's droid  credentials has been overhauled..He now uses envmap on eyes face and clothing,looks a lot better..<br />
<br />
Brought up the contrast on the cannok and added minor details.<br />
<br />
brought up contrast on Maalraas and gave them new cheetah type fur<br />
<br />
Gave the Laigrek realistic compound eyes and made them darker,also gave them veiny details..<br />
<br />
Luxa gets a new skin,well it's her old one with higher contrast,envmap,tattoos,new eyes and covers a lot of her bare flesh so she looks less like a twilek belly dancer.She is after all a Zeltron gangster..<br />
 <br />
Gave Jana Lorsa (Czerka head rep) brown eyes instead of the default purple,red lips and slightly changed her features,nothing major.<br />
<br />
Brought up contrast on Rodians and added envmap for shine on their eyes,face and clothing.small changes,big improvement<br />
<br />
Gave Sion another overhaul and more envmapping of long glove and boots,changed clothing a little.<br />
<br />
Went over Sullustan face adding detail and freckles and making his skin darker.Also changed envmap.he looks more natural now.<br />
<br />
Realised I had based earlier versions of Disciple on low resolution version,so gave him overhaul for light and dark side.Looks better now..<br />
<br />
Overhauled HK47 adding many metallic details and refined his envmap.Added some minor details from The Terminator and Nemesis from 2000ad...Just to be different..<br />
<br />
Touched up Kreia,added subtle paisley design to robe.<br />
<br />
Realised earlier versions of Mira were based on low res version..This has been corrected.Changed Mira Hair texture so as to allow her to use envmap on jacket pants,boots and accesories,Also gave her a shiny leather corset with mandalorian insignia..redid her face for light and dark side.She looks sweet now..<br />
<br />
Went over Visas robes again,they look even better now.<br />
<br />
I gave Bao dur a slight blush to his cheeks and ears for a more natural look and new eyes,brows and added detail to default outfit.<br />
<br />
Motion detection goggles now look more like splinter cell goggles.<br />
<br />
Force mask and all which use its model has new texture<br />
<br />
Did a better envmapped skin for mandalorian heavy repeating blasters,now they look like guns instead of lego pixel thingies..<br />
<br />
Mining laser gets same treatment as does hvy blaster 1<br />
<br />
Also aded new skin for vibrosword 1 and 2 and also vibrodoublesword 2<br />
<br />
will add more weapons in future versions.<br />
V 1.00 changelog from v.95<br />
<br />
Touched up the datapad.Made it made it blacker and neater.<br />
<br />
Went over T3M4 again,refined his envmap,added more blue and a small nameplate on his rear end.<br />
<br />
Touched up Mandalore again.He seemed to like it..:)Seriously though,toned down the color and overlayed his <br />
<br />
origional skin,the result is lighter,more detailed and cleaner than my previous effort.<br />
<br />
Realised I had left out the envmap for Bao Dur's arm,it's back on again.<br />
<br />
Added red tattoo pattern overlay to Nihilus robe.Also added envmap to Nihilus mask hood and robes,spent bit <br />
<br />
of time trying to make reflection look natural,think it does,hope you like it.<br />
<br />
Slight touch up on trandoshians,new eyes,with envmap and slightly darker,scalier skin.<br />
<br />
Touched up Atris.made her look a little more world weary.<br />
<br />
Added stripes to all Kath hounds<br />
<br />
Added stripes to Kinrath,they now also use envmap for slight insectoid sheen.<br />
<br />
Duros now look better and have envmap on eyes and skin.<br />
<br />
Redid the Quarren..<br />
They look a lot better now..refined his envmap and changed color of robes.<br />
<br />
Did the Mandalorians,all are now shiny with camo pattern overlay and Mandalorian symbol decal..Yellow <br />
<br />
Mandalorian now looks more bronzed..<br />
<br />
Finished all portraits both light and dark for every character...Yaayy!!!.<br />
<br />
Went over Sion again,I think he looks better now..Sion now sports more tattoos and uses Envmap on gloves, <br />
<br />
belt and boots.Also Eyes and exposed facial musculature are envmapped.<br />
<br />
Bao dur's remote has better envmap now.<br />
<br />
Touched up many dark side skins.<br />
_____________________________________________________________________________________<br />
<br />
V.95 changelog from v.9...<br />
<br />
Touched up protocol droid number 2 as I felt he was lacking.<br />
<br />
Touched up all 4 Gammoreans...They now all sport more distinct markings.<br />
<br />
HK 50 and HK51 have been slightly touched up and made shiny.<br />
<br />
The Toydarian (little flying guy you pay to dock at Naar Shadaa is now just like the one from the movie <br />
total overhaul with reflective helmet and a slight sheen to his skin.You'll like this one..<br />
<br />
New legal screen added at beginning of game before load screen showing many modified characters (legal.tga)<br />
<br />
Touched up Bith,made his eyes reflective and added some details.<br />
<br />
Added portrait for light side Atton..<br />
<br />
Still have many portraits to do...<br />
<br />
Will call the mod v1.0 when all portraits light and dark are done.<br />
<br />
-----------------------------------------------------------------------<br />
V.9 readme <br />
Hi..<br />
thanks for downloading my Mod for Kotor TSL...<br />
I hope you find something in it that makes your game a better experience...<br />
<br />
In this mod I have altered all of the party npcs,including many dark side skins for most of the respective <br />
<br />
characters and even Bao Dur's sensor ball.<br />
All characters use their default model...<br />
<br />
Kreia is greatly improved IMHO,check screens...Her face and hair are now much more realistic having being <br />
<br />
based on photos of old women.I recommend using Shems mod for removing her hood in dialogue...<br />
find it here.<br />
<a href='http://knightsoftheoldrepublic.filefront.com/file/Kreias_Hood_Down;82912' class='bbc_url' title='External link' rel='nofollow external'>http://knightsoftheo...Hood_Down;82912</a><br />
<br />
Mandalore is now decked out in the colors of Bobba Fett and sports battle scarred armour with Mandalorian <br />
<br />
logo.Fits with Kreia saying "and in the end, the shell of their armour on the shell of a man, too easily <br />
<br />
slain by a Jedi".<br />
<br />
Atton is given a nice new skin with darker hair and Eyebrows,sideburns,belt,boots and Jeans.Swoon etc etc<br />
<br />
T3m4's  color is now based on R2d2.<br />
<br />
Visas is given a shiny sexy new look,You can now see her cleavage and her headscarf has more patterns on <br />
<br />
it.Also paisley pattern on her shirt.also new lips.I've given her dark side skins to match. <br />
<br />
Mira also has been sexed up a little and has new facial features based on Helena Bonham Carter's,Also <br />
<br />
knickers riding up he midriff  and tattoos,Again with Dark side skins for head and body included.<br />
<br />
<br />
Handmaiden,now sports realistic eyes and lips and freckles.and has dark side tattooed skins to match.<br />
<br />
Bao dur is more high res,now with extra tattoos,shiny arm,camo shirt and pants,new belt items,Darth Maul <br />
<br />
dark side appearance and altered fx for his arm.<br />
His Sensor Ball has now got light blue decals and a reflective steel finish.<br />
<br />
Disciple has had some features added which are stolen from Ewan Mcgregor's Obi Wan.Eyes lips beard etc.Also <br />
<br />
added dark side skins to match.<br />
<br />
HK47 now has terminator style eyes and is shiny through the rusted areas.<br />
<br />
Hanharr now has features stolen from Chewbacca.<br />
<br />
Goto is now darker and the white lines have been toned down more.<br />
<br />
Atris has new eyes lips and a nifty overlay on her robes...subtle difference,but it's there.<br />
<br />
Naturally,I've altered the portraits of said party characters to reflect these changes.<br />
--------------------------------------------------------------------------------<br />
.Also,I've taken the liberty of overhauling all of the protocol droids,Including B-4d4.I wanted them to <br />
<br />
look more like the forerunners of C3p0.They kind of resemble the stripped down version of 3po from ep 1 <br />
<br />
now..All are unique.Although the game tends to reuse them,for example,the race droid is also the droid i <br />
<br />
Vogga's warehouse.<br />
I used various photos of C3P0 and made them reflective.<br />
Also,I changed the position of their eyes with a cheap but effective trick.<br />
<br />
All of the Ithorians have been given an overhaul,Chodo included.I've removed some details and added others.<br />
they all have markings now,are higher res and have better eyes..<br />
<br />
But wait,There's more!<br />
<br />
Vogga the Hutt,Darth Sion and Darth Nihilus get the same treatment.<br />
<br />
Sion now has a fleshier tone,and sports tattoos and slighty altered robes....Also more pronounced wounding  <br />
<br />
on face musculature and reflective red eye.<br />
<br />
Nihilus now has patterns on his cloak and his mask is taken from the promotional pics of the game..<br />
<br />
And more yet,The footlockers are changed slightly,Took away blue digital lock and replaced it with mini <br />
<br />
steel keypad.<br />
<br />
The datapad is now modelled on an apple Ipad and given a czerka logo.It's now a Czerka Zingle 900tb...  :)<br />
Bit of naff humor there..but it looks good and keeps the same green background.<br />
<br />
Oh,and the combat reticule is made smaller.Instead of the  four oversized red arrows,now it's a small svelt <br />
<br />
sword icon.Once you get used to it,It's a lot better as you can see the character you're fighting a lot <br />
<br />
better now.<br />
-----------------------------------------------------------------------------------------------------<br />
<br />
Installation...<br />
_________<br />
If you want all of these features,then simply drop the override folder into Your TSL directory...<br />
If it asks,choose yes to overwrite but you might want to make a backup first in case you want to roll <br />
<br />
back...<br />
<br />
<br />
eg  C:&#092;Program Files&#092;LucasArts&#092;SWKotOR2&#092;override<br />
<br />
You might want to backup that folders tga files of the same name first though,also make a backup of your <br />
<br />
appearance.2da file..<br />
the 2da file within is to the best of my knowledge compatible with  TSLRCM 1.7<br />
As I installed that mod first a before changing anything within.I've had no problems with it.<br />
Should also work on vanilla as all differences are based on which characters are shiny...<br />
<br />
If you are familiar with the file setup of TSL,you can of course pick the textures you want and discard the <br />
<br />
rest.<br />
__________________________________________________________<br />
<br />
You may use this mod as you see fit,but if you use any of the stuff within any other project,I want to be <br />
<br />
credited..I spent a lot of time putting this stuff together.<br />
So please give me the credit due.<br />
<br />
JosephMelia@MAil.com<br />
<br />
Thanks.<br />
<br />
Enjoy the mod and let me know what you think,I love to reply to feedback,so,long as you're not being a <br />
<br />
troll.So leave a comment,query or suggestion and I'll get back to you.<br />
<br />
If you have a good idea for a skin,I might even make it for you...<br />
<br />
Please rate the file.<br />
<br />
I could do with the ego boost...]]></description>
		<pubDate>Mon, 02 Jan 2012 18:29:34 +0000</pubDate>
		<guid isPermaLink="false">131</guid>
	</item>
	<item>
		<title>TSL - Playable Gadon Thek</title>
		<link>http://deadlystream.com/forum/files/file/129-tsl-playable-gadon-thek/</link>
		<description><![CDATA[<span style='font-size: 26px;'>Playable Gadon Thek for TSL</span>=======================<br />
Author: Qui-Don Jorn<br />
12-07-2011<br />
<br />
<br />
Description:<br />
==================================<br />
This mod allows you to play as Gadon Thek from the original KotOR game, complete with darkside transitions. I'd been wanting to do this head for a long while now, and finally had the time to do it. I wanted to make it really good, and this is about the 3rd attempt at it, cause my DS transitions weren't getting it, but I am happy with how he did turn out. I tried to make the veins stand out without being ridiculous, and the eyes go from yellow to red, and then I desaturated the skin to pale him up and darkened under the eyes to make it look like the dark side has really taken hold of him, a little more like the game does. <br />
<br />
<br />
Run .exe file to install.<br />
<br />
<br />
<br />
Bugs:<br />
==================================<br />
None. <br />
<br />
<br />
Credits:<br />
==================================<br />
Marius Fett for not doing this head so that I could have a go at it. <br />
Me - for being persistant. <img src='http://deadlystream.com/forum/public/style_emoticons/ds_smilies/tongue.gif' class='bbc_emoticon' alt=':P' /><br />
<br />
<br />
<br />
<br />
Enjoy!<br />
-QDJ<br />
<br />
<br />
<br />
<br />
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.]]></description>
		<pubDate>Tue, 13 Dec 2011 02:28:20 +0000</pubDate>
		<guid isPermaLink="false">129</guid>
	</item>
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