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  • Submitted: Jun 11 2011 12:22 AM
  • Last Updated: Jun 11 2011 12:22 AM
  • File Size: 624.92KB
  • Views: 16136
  • Downloads: 3,114
  • Approved by: Tyvokka
  • Approved on: 11 June 2011 - 12:39 AM
  • TSLRCM Compatible: Yes

Download Bao-Dur's Charged Armor 1.0

* * * * * 6 Votes



Screenshots
SUMMARY:
===========

Considering the fact that TSL doesn't allow Bao-Dur to wear robes as a Jedi, and to add insult to injury, dies fairly quickly in a fight, hehehe... I decided to at least give him something decent to wear. As a Jedi, or a "not-so-great" techy fighter, this armor should at least even the odds...


CHARGED ARMOR DESCRIPTION:
=============================

Knowing Bao was vital to the war effort & a gifted man of science, moreso than battle... General commissioned Bao to construct himself some armor capable of withstanding the heat & pressure of both Malachor V and the atrocities of war itself.

Bao knew in order to fashion armor capable of withstanding heavy attacks it would have to be significantly powered. The problem was, there wasn't readily available, nor renewable, sources of power on the field of battle. It was then he realized a more significant value to his remote.

With ingenuity and a handful of luck, Bao was able to synch one of the remote's power subsytem generators to "transmit" or radiate a small, unique frequency power field.
Specialized plates on Bao's armor collect this radiation, process it and runs it through microscopic amplifiers arrayed throughout the armor.
The processed energy is then used to power the armor's functions and generate micro repulsor fields to withstand numerous forms of attack.
Just one of the many tiny secrets why Bao-Dur is hardly ever seen without his remote close by...

A "bonus" side-effect of the armor's construction is it's ability to "soak" a limited amount of enemy fire & process it much in the same manner as the remote's power field.

It is rumored that Bao-Dur studied the works of another gifted engineer & Jedi, Segan Wyndh. Though unconfirmed, Bao may have implemented some of Segan's designs and "unconventional" methods...

** This armor will allow the usage of Force Powers & accept "Heavy Armor" upgrades **


STATS:
=========

- Restricted to Bao-Dur
- Base AC 8
- +2 Defense, for a total of AC 10
- Max Dexterity Bonus +8
- Damage Reduction, +5 Soak 30
- Damage Resistance, Universal 30/-
- Improved Saving Throws, All +2
- Immunity, Critical Hits
- Accepts Heavy Armor Upgrades
- Allows usage of Force Powers


*- This mod incorporates stoffe -mkb-'s TSL Patcher program, so I assume it's compatible with TSLRCM.


Screenshots

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what an impressive armor :D
your mods are badass

Says TSLRCM compatible, however when I get to the first cache and go through the conversation with Bao-dur, the game crashes.  Doesn't work.

Correction:  I reinstalled TSLRCM and then this mod, and it didn't crash. Something must have occurred during initial installation that didn't work right.  Working now!  Cheers!

Great mod. I found that icon in equipment screen is missing.

Having trouble getting this to work, the file opens in Wordpad and gives me a bunch of gibberish symbols. I put it in my override folder but it didn't work.

great mod but still i am confused and cannot figure out whats causing my install errors sadly

If you're having problems with this, such as crashing when Bao-dur tries to put the armor on, it's because your game has an issue with "bao_armor.uti".

 

1. Install the mod and then using Kotor Tool, open 'baseitems.2da' and make a note of the 'Row Label' for the charged armor (last in list after installing). The row is 109 in the original .uti file in the mods 'tslpatchdata' folder. If it doesn't match, then that's your problem and you need to edit the .uti file.

2. Using a GFF editor (not Kotor Tool - doesn't seem to like it) open 'bao_armor.uti' in your Override folder and change 109 to whatever number you noted previously. Make sure the number is changed and then save overwrite.

 

It should work now.

 

I thought the TSLpatcher had facilities to accommodate these sorts of issues, but then again I don't know much about the patcher. Hope someone fixes this.

 

Anyway. Hope this helps someone :)

Well.. I found the problem.. and it's really simple!

 

If you can do a fresh install of this mod and return 'baseitems.2da' to how it was prior to installing this mod (from the backup folder), then read on. If not, and you've installed other mods that change 'baseitems.2da' and it will be too much hassle, then follow the instructions I wrote previously.

 

What the problem is, is that the patcher tries to install 'bao_armor.uti' twice and gets an error and skips the .uti alteration. What you need to is actually very easy. Assuming this mod is completely removed from your override folder and the 'baseitems.2da' has no reference to the charged armor, then do the following:

 

1/ Unpack the mod and go into the 'tslpatchdata' folder.

2/ Open 'changes.ini'

3/ Scroll down and find the section '[install_folder0]'.

4/ Find the line 'File3=bao_armor.uti' and delete it completely.

5/ Renumber the next two lines to file 3 and 4 e.g.'File3=231bdur.dlg' and 'File4=equip_bcarmor.ncs'.

6/ That's it, you're done. Save 'changes.ini'.

 

Install the mod. Now the patcher should install 'bao_armor.uti' and alter it to match the row number in 'baseitems.2da'.

 

A single line caused so much hassle. Oh well.

 

Good luck.

Well.. I found the problem.. and it's really simple!

 

If you can do a fresh install of this mod and return 'baseitems.2da' to how it was prior to installing this mod (from the backup folder), then read on. If not, and you've installed other mods that change 'baseitems.2da' and it will be too much hassle, then follow the instructions I wrote previously.

 

What the problem is, is that the patcher tries to install 'bao_armor.uti' twice and gets an error and skips the .uti alteration. What you need to is actually very easy. Assuming this mod is completely removed from your override folder and the 'baseitems.2da' has no reference to the charged armor, then do the following:

 

1/ Unpack the mod and go into the 'tslpatchdata' folder.

2/ Open 'changes.ini'

3/ Scroll down and find the section '[install_folder0]'.

4/ Find the line 'File3=bao_armor.uti' and delete it completely.

5/ Renumber the next two lines to file 3 and 4 e.g.'File3=231bdur.dlg' and 'File4=equip_bcarmor.ncs'.

6/ That's it, you're done. Save 'changes.ini'.

 

Install the mod. Now the patcher should install 'bao_armor.uti' and alter it to match the row number in 'baseitems.2da'.

 

A single line caused so much hassle. Oh well.

 

Good luck.

What is the armor called in the baseitems.2da folder? I don't see anything that would make sense like "bao_armor"


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