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  • Submitted: Jul 15 2015 09:08 PM
  • Last Updated: Aug 03 2015 09:26 AM
  • File Size: 486.83MB
  • Views: 20742
  • Downloads: 21,004
  • Approved by: Sith Holocron
  • Approved on: 03 August 2015 - 09:46 AM
  • K1R Compatible: Yes

Previous Versions

  • 30 Jul 2015 Download SITH BASE Complete Overhaul (Taris & Manaan) 2.1
  • 30 Jul 2015 Download SITH BASE Complete Overhaul (Taris & Manaan) 2.0
  • 16 Jul 2015 Download SITH BASE Complete Overhaul (Taris & Manaan) 1.0
  • 15 Jul 2015 Download SITH BASE Complete Overhaul (Taris & Manaan) 1.0
  • 15 Jul 2015 Download SITH BASE Complete Overhaul (Taris & Manaan) 1.0

Download SITH BASE Complete Overhaul (Taris & Manaan) 3.0

* * * * * 23 Votes



Screenshots
This is the next part of an ongoing series.
The purpose of this mod is to bring the much more up-to-date design choices from SWTOR to Kotor. All textures have been made from scratch.
The Overhaul also contains sophisticated Mass Effect 3 orientated high Quality animations.

Update 3.0 out now! Safe to upgrade from 1.0 - and for those who downloaded 1.0 i highly recommend to get 3.0 since the difference is huge.

This is a huge one - to catch the flair of SWTOR all animations have been redone from scratch again - the floor now contains cubemap based reflections & scratches.
Further a new kolto animation & a HQ metalic tech texture have been implemented.

Installation:
1.FIRST, drag Part1 and Part2 into TSL\Override folder.

2.THEN, install the Parts 3 - 9 via XnView into TSL\Override as shown in HowtoInstall.rar.



Done!

(to update from 1.0 to 3.0 simply do the installation process again and overwrite everything)
Compatibility:

This mod uses cubemaps, so there could be minor incompatibilites with mods that uses custom cubemaps too. ( but i actually dont know any mod that does that)
Just to be on the safe side, i recommend to install my mod last.
Beside that it should be compatible with everything that doesnt retexture the Sith Bases either at Taris or Manaan.

Credits:
I want to thank Darth Sapiens for his wonderful Cubemap-Ressource pack, which enabled me to do a lot of things that would otherwise been not possible.
I also want to thank Xarwarz for using the hex edited mdl & mdx files from his Overhaul. That allowed me more variety on my panel retextures.

What's New in Version 3.0 (See full changelog)

  • 2.0 Numerous improvements on textures, animations
  • 2.1 added New animated sith logo
  • 3.0 High Quality cubemap based tech texture


Screenshots

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Keep up the swotor conversion can't wait to see what's next

These look amazing.

Thank you guys!

@ Xedi: cant wait to see a new OTE texture pack as well...

I am sufficiently impressed. Looking forward to full conversion across the game.

Looks fantastic! I have a question though, why do we have to use XnView again?

Looks fantastic! I have a question though, why do we have to use XnView again?

Thank you! XnView is mandatory, because when extracted per hand, all kind of bugs could occur, animations are running backwards, textures are upside down - with XnView  none of this happened.

This looks awesome, congrats on another amazing mod :)

For those unsure of how to do an XnView install, we made this a while back as a generic and quick tutorial. Should help, at least until I make a proper video on this mod. https://youtu.be/jJ4N4NmSkkw

I don't know how you do it but your work is simply amazing!

Anyone know thw names of the files used for animated kolto tanks? want to use them for kotor 2 if possible.


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