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  • Submitted: Oct 10 2013 12:30 AM
  • Last Updated: Aug 12 2014 06:42 PM
  • File Size: 32.11MB
  • Views: 63277
  • Downloads: 13,724
  • Approved by: Sith Holocron
  • Approved on: 12 August 2014 - 07:23 PM
  • TSLRCM Compatible: Yes

Previous Versions

  • 16 Mar 2014 Download [TSL] NPC Overhaul Mod 1.21
  • 15 Mar 2014 Download [TSL] NPC Overhaul Mod 1.2
  • 11 Mar 2014 Download [TSL] NPC Overhaul Mod 1.2

Download [TSL] NPC Overhaul Mod 1.22

* * * * * 21 Votes
NPC Overhaul TSL Kainzorus Prime



Screenshots
Author:
Kainzorus Prime

Mod Name:
NPC Overhaul Mod

*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************

1. Info
===========
This mod attempts to fix the ‘clone effect’ which TSL is notorious for, across multiple locations.
It differentiates the NPCs in an attempt to eliminate several of them looking identical in one location, due to the way it was set up by Obsidian.

It also provides a different clothing for each starting Jedi class, rather than conform to a single texture across all of them.

Several shaders across multiple characters are also restored, such as the Mandalorians, Hutts, droids, etc.

2. Installation:
=========
Run the patcher for each listed location and let it do its magic. I apologize for the need to run it several times, but it’s the only viable way.

3. Credits:
===========
Special thanks to:

Holowan Laboratories - For all the great resources.

4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.

Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.

Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.

Bioware and the Odyssey Engine are trademarks of Bioware Corp.

Obsidian are trademarks of Obsidian Entertainment.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

More Screenshots:

What's New in Version 1.22 (See full changelog)

  • Version 1.1
  • - Adjusted loot drops
  • - Telos Military Base & Goto's Yacht overhauled
  • - Adjusted some of the glitched vanilla items to have proper icons and textures
  • - Further differentiated appearances across various enemies
  • Version 1.2
  • - Various fixes on reported issues.
  • Version 1.21
  • - Fixed the issue with Battle of Khoonda being stuck after first wave of mercenaries.
  • Version 1.22
  • - Swapped Serocco leader head as a possible crash fix.
  • - Fixed the female Sith Masters' headless glitch.
  • - Added lightsabers to basic Sith Assassins across the game, and differentiated them slightly.




Amazing work Kainzorus Prime, truly amazing. It helps the game the variety of NPCs, it feels like a new game.

 

It helps in the immersion that you need in a RPG game, while the repetition is annoying and distracts you.

 

Great job!

I have a question; Suppose I do not want to add the "shades" for the character because, Lets say, I gave each of the mandalorian classes camo-coated armor and I have the 2Da Appearance file being used for some other mod

 

However I would still want to eliminate the "Clone effect" using this mod.  Would I run just about every Installation (504OND,610DAN, and so on) except for 001EBO?

Is your Carth uniform fix compatible with the Admiralty mod? If yes, should yours be installed before or after Admiralty?

I'm not sure, since I've never used that one. However, you should install my mod first, and then Admiralty on top of it, just to be safe.

Great work. One problem which may or may not be associated with your mod (it's either this or TSLRCM so will post under both). One of the mercs in the Exchange corp on Telos isn't spawning properly (his name is Nahata). He spawns invisible and causes my game to crash when he is interacted with.... I've tried reinstalling both mods to no avail. I'm dreading reinstalling the entire damn game for a 3rd time.

 

I'm using the steam version and it's all up to date (mods included). 

Great work. One problem which may or may not be associated with your mod (it's either this or TSLRCM so will post under both). One of the mercs in the Exchange corp on Telos isn't spawning properly (his name is Nahata). He spawns invisible and causes my game to crash when he is interacted with.... I've tried reinstalling both mods to no avail. I'm dreading reinstalling the entire damn game for a 3rd time.

 

I'm using the steam version and it's all up to date (mods included). 

 

Reverting the 208TEL.mod file to the backup created by TSLPatcher fixed it for me, so I believe NPC Overhaul is the culprit.

  • "- Fixed the issue with Battle of Khoonda being stuck after first wave of mercenaries." Was this a bug in the mod or a pre existing one? I had some issues in my last playthrough there when I didnt have the mod installed so that would be a nice bonus, all sounds great tbh. Exited to try this, thanks!

 

  • "- Fixed the issue with Battle of Khoonda being stuck after first wave of mercenaries." Was this a bug in the mod or a pre existing one? I had some issues in my last playthrough there when I didnt have the mod installed so that would be a nice bonus, all sounds great tbh. Exited to try this, thanks!

 

 

If I recall right, it was a bug with the early version of my mod.

Incredible!
If there were more than 5 stars, even that wouldn't be enough.
Worth the 5 star rating and download, without the slightest doubt. :D

I need some help I tried installing 001EB0 and it seemed to work but I got this message

 

 • Modifying file "appearance.2da" found in Override folder...
 • Saving unaltered backup copy of appearance.2da in C:\Users\James\Downloads\OverhaulTSL\Overhaul TSL\backup\appearance.2da
 • Updated 2DA file D:\Steam\steamapps\common\Knights of the Old Republic II\override\appearance.2da.
 • Done. Some changes may have been applied, but 1 errors were encountered!
 
I have no idea what the error is.

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