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  • Submitted: Aug 17 2012 10:48 PM
  • Last Updated: Jan 06 2014 05:07 PM
  • File Size: 59.45KB
  • Views: 3492
  • Downloads: 397
  • Approved by: Sith Holocron
  • Approved on: 06 January 2014 - 07:25 PM
  • TSLRCM Compatible: Yes

Download TSLRCM Compatibility Patch for jinger's Admiralty Mod 1.1

* * * * * 2 Votes



Screenshots
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
TSLRCM Compatibility Patch for jinger's Admiralty Mod
========================================================

Author: Darth Hayze
PM: Contact me at the Deadly Stream Forums or on MODDB
Name: TSLRCM Compatibility Patch for jinger's Admiralty Mod

Filename: admiralty-patch.rar
Original Release Date: 8/17/2012
ModDB Release Date: 9/21/2012
Update Realease: 1/6/2014

1. Description:
----------
This is simply an edit of the install instructions for jinger's Admiralty mod, nothing has been altered except the patcher will now install the files in a way that works with TSLRCM. :)

2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) Also, TLSRCM is needed for the TSLRCM version to work, otherwise it will abort.


Extract jinger's "admiralty" mod, taking care to insure that both the "setup.exe" file and "tslpatchdata" folder are extracted to the same folder, which can be anywhere, as long it isn't the main 'SWKotOR2' folder.

Now extract "TSLRCM Compatibility Patch for jinger's Admiralty Mod" mod to the same folder you extracted "Admiralty" to. You should now have a folder called 'patch files' as well as the previously mentioned "setup.exe" file and "tslpatchdata" folder.

Open "tslpatchdata" and delete the 'changes.ini" file.

Now open "patch files" and copy "admiraltslrcm.ini", "admiralvanilla.ini", "info2.rtf", and "namespaces.ini" to the "tslpatchdata" folder.

Run setup.exe, and you should be given the option of choosing between two versions of the mod, the TSLRCM version and the Vanilla version. Choose one, and install.

Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.

3. Uninstall:
----------
The files listed below were placed in override during the installation of this mod:
Within "...SWKotOR2\Override"
brfmcon.dlg
n_admrlcede.mdl
n_admrlonasi.mdl
n_admrlcede.mdx
n_admrlonasi.mdx
151spawnholos.ncs
a_spawn_admiral.ncs
N_AdmrlCede01.tga
N_AdmrlOnasi01.tga
N_Dodonna_H2.tga
N_AdmrlCede01.txi
N_AdmrlOnasi01.txi
N_Dodonna_H2.txi
a_createk1cnpcs.ncs
a_t3disc.ncs
201_carth.utc
201_cede.utc
151_carth.utc
151_cede.utc
appearance.2da

The files listed below may have been modified during the installation of this mod:
Within "...SWKotOR2\Modules"
222TEL.mod
205TEL.mod
003EBO.mod


Backups of any file that was altered were made during installation and placed in a folder called "backup" within the folder the installer was run from.

To uninstall;
1) Open the "backup" folder that was created during installation and replace the .mod files listed above and appearance.2da with the files contained within, delete the other files from your override.


4. Changelog:
-------------
Fixed a bug where the wrong file was being installed
Updated the patcher to modify more files in the moules folder instead of override.
Updated the readme.


5. Bugs:
----------
Let me know if you find any.


6. Distribution Notes:
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This mod may not be modified or distributed without the explicit permission of the author.

7. Thanks:
----------
My thanks go out to modders everywhere
And to Hunters Run, for catching my mistake in setting up the patcher.


THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.




Below is the original readme provided by jinger.


Special thanks to Holowan Laboratories (starwarsknights.com)

Overview
==================
If you found Carth's cameo to be a little weak, and the minute you saw Cede you were thinking "I know that face," or if you expected an Admiral of the Republic to look better than that, you might appreciate this mod. It's a new appearance for both of them, an Admiral's uniform, like the one we saw on Dodonna in Knights of the Old Republic. Carth shows up in the logs of the Harbinger, in a trasmission to Citadel Station, then later in the game, during the battle of Telos. He also appears in a trasmission from Khoonda, if the Disciple does not join your party. Cede only shows up if you select the dark side ending for KotOR during the first conversation with Atton. If you see a medal on Carth's uniform, that's the Cross of Glory. It was given to him by Admiral Dodonna, for his part in the defeat of Darth Malak and the Sith.

Installation
==================
TSLPatcher (by Stoffe) will know what to do. Just run the executable and follow the instructions. The mod consists of a few files that will be installed in the override folder, and one module file. It adds two rows to appearance.2da

Permission
==================
This can be used as long as credit is given.

What's New in Version 1.1 (See full changelog)

  • Fixed a bug where the wrong file was being installed
  • Updated the patcher to modify more files in the moules folder instead of override.
  • Updated the readme.




Thanks for bringing this back.

There is a game breaking bug that can be caused by this mod (I'm running TSLRCM 1.8.2 and M4-78EP, and others have encountered this issue as well).  Bug occurs very late in the game just after the Ravager sequence, when dialogue is supposed to trigger back on Telos Station and it does not.  The fix is to install the VANILLA version of this mod instead of the TSLRCM version (and then I reloaded a save at the very end of Ravager and was able to continue).  Not sure what impact this will have on the game as a whole running the vanilla version with TSLRCM installed, might be safest to avoid the mod with TSLRCM until it is fixed.

the village people mod.


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