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- Submitted: Apr 21 2012 08:49 AM
- Last Updated: Jul 03 2012 09:46 AM
- File Size: 16.18MB
- Views: 4183
- Downloads: 1,040
- Approved by: Sith Holocron
- Approved on: 03 July 2012 - 10:02 AM
- TSLRCM Compatible: Yes
Download TOR Series Saber Mod 2.0 & 2.1 Patch
1 Votes
TOR Series Saber Mod
for TSL
Version 2.0
Patchable
Authors: Qui-Don Jorn & Deadman
This Version: April 2012
===================================
This saber mod now consists of 18 hilts - each in 10 colors, all of which are buildable on the workbench. The first set of 6 hilt styles are available to build as you are building your first saber with the vanilla saber quest. Then, once you've leveled up with an Advanced Class, there will be 12 more hilt style options. Some of these hilt models are leftovers from the HotOR Lightsaber mod, which fell upon hard times and was unable and unwilling to continue - but alas! A new lightsaber mod has risen from it's ashes, and most of the hilts were modeled based on TOR sabers.
The vanilla game dialogs about Bao-Dur helping you build your saber have been removed, since you build it yourself on the workbench using any default game crystal. As well, the vanilla game's Lightsaber Quest journal entries have been modified to go with this saber quest better.
Once you have built a new lightsaber, the crystal will change into the specific crystal for that lightsaber, so once you commit to a new lightsaber style, it's crystal is bound to that saber hilt. Also, the training sabers now do 1-10 damage, still with their +3/+4 energy field damages, to try and make them more worthwhile to use. Two new models have been included for the purple and yellow training sabers.
You must run the TSL Patcher to fully install (aside from the lightsabers, copying files to Override folder will *not* work).
Compatible with TSLRCM 1.7/1.8.
Compatible with everything that dosen't use the same lightsaber model numbers. *This excludes HotOR and USM from being compatible.
Compatible with Default Replacement MegaPack 4.1 or better.
Compatible with Workbench Crystal Attunement Mod.
Compatible with RandomSabers 6 Pack.
Credits: -Darth_Deadman, for finishing off the training sabers and making them powered items that turn on and off like a lightsaber. Thanks Deadman.
-Markus Ramikin, Varsity Puppet, Hassat Hunter for the Workbench Crystal Attunement mod.
Bugs: None that I know of, if you get one then pm me and I'll fix it.
**********************************************************************
TSSM Patch 2.1
===============
Hilt remodels and workbench dialog fix.
This is the first set of re-models I've done to make them look more like TOR's models so I can eventually weed out all the old HotOR models.
Also fixes the Consular's purple/gold selection goof in the workbench dialog file. And shuffles them around differently, renaming a couple of the sabers without changing skin or tag names.
Copy all files into Override (or original TSSM 2.0's tslpatchdata folder) and overwrite old ones.
========================================================================
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
for TSL
Version 2.0
Patchable
Authors: Qui-Don Jorn & Deadman
This Version: April 2012
===================================
This saber mod now consists of 18 hilts - each in 10 colors, all of which are buildable on the workbench. The first set of 6 hilt styles are available to build as you are building your first saber with the vanilla saber quest. Then, once you've leveled up with an Advanced Class, there will be 12 more hilt style options. Some of these hilt models are leftovers from the HotOR Lightsaber mod, which fell upon hard times and was unable and unwilling to continue - but alas! A new lightsaber mod has risen from it's ashes, and most of the hilts were modeled based on TOR sabers.
The vanilla game dialogs about Bao-Dur helping you build your saber have been removed, since you build it yourself on the workbench using any default game crystal. As well, the vanilla game's Lightsaber Quest journal entries have been modified to go with this saber quest better.
Once you have built a new lightsaber, the crystal will change into the specific crystal for that lightsaber, so once you commit to a new lightsaber style, it's crystal is bound to that saber hilt. Also, the training sabers now do 1-10 damage, still with their +3/+4 energy field damages, to try and make them more worthwhile to use. Two new models have been included for the purple and yellow training sabers.
You must run the TSL Patcher to fully install (aside from the lightsabers, copying files to Override folder will *not* work).
Compatible with TSLRCM 1.7/1.8.
Compatible with everything that dosen't use the same lightsaber model numbers. *This excludes HotOR and USM from being compatible.
Compatible with Default Replacement MegaPack 4.1 or better.
Compatible with Workbench Crystal Attunement Mod.
Compatible with RandomSabers 6 Pack.
Credits: -Darth_Deadman, for finishing off the training sabers and making them powered items that turn on and off like a lightsaber. Thanks Deadman.
-Markus Ramikin, Varsity Puppet, Hassat Hunter for the Workbench Crystal Attunement mod.
Bugs: None that I know of, if you get one then pm me and I'll fix it.
**********************************************************************
TSSM Patch 2.1
===============
Hilt remodels and workbench dialog fix.
This is the first set of re-models I've done to make them look more like TOR's models so I can eventually weed out all the old HotOR models.
Also fixes the Consular's purple/gold selection goof in the workbench dialog file. And shuffles them around differently, renaming a couple of the sabers without changing skin or tag names.
Copy all files into Override (or original TSSM 2.0's tslpatchdata folder) and overwrite old ones.
========================================================================
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
What's New in Version 2.0 & 2.1 Patch (See full changelog)
- version 2.1
- =========
- remodeled saber hilts for ...
- Cerebral Battle
- Revered Shadow
- Primal Duelist
- .uti name changes and fixes
- workbench dialog file fix and shuffle.
- original 2.0 version MUST be used prior to installing 2.1 Patch.
Screenshots
Nice! But from where did you get the robes? They are from a mod, obviously, but from which one?
Darth Darkus' Armored Robes
I have a modified version of Darkus' robes I use.
I have a modified version of Darkus' robes I use.
Modified you say. How much modified are we talking about?
I just reskinned one of them differently a couple of times. (Variations of his original Padawan Armored Robe). Which in my world is the Jedi Knight Armored Robe. Basically switched those two and made different variations for it. But the rest are pretty much the same.
Oh, so nothing major. That's okay.
Of course, it's ok. It'd still be ok if there were major changes.
First of all, thank you for your excellent work.
I have an issue with your mod, using TSLRCM 1.8.1, when I go to a workbench, it pop up a message saying something like "... either code or not code. Please contact with a designer". The lightsabers looks ok (except viridian/green-grey color).I try to reinstall TSLRCM 1.8.1 and your mod again (i don't have any mods that affects lightsabes or workbenches), and nothing seems to work. I started a new game, and the workbench opens, but when i select "create" the game crashes. It's maybe RCM changes something that alters workbench?
Thanks and sorry about my english
I have an issue with your mod, using TSLRCM 1.8.1, when I go to a workbench, it pop up a message saying something like "... either code or not code. Please contact with a designer". The lightsabers looks ok (except viridian/green-grey color).I try to reinstall TSLRCM 1.8.1 and your mod again (i don't have any mods that affects lightsabes or workbenches), and nothing seems to work. I started a new game, and the workbench opens, but when i select "create" the game crashes. It's maybe RCM changes something that alters workbench?
Thanks and sorry about my english
EDIT: Nevermind, i finally solved it by reinstalling all (TSL, RCM...) and works perfectly. Thanks a lot for this mod, it's a must have 
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