Deadly Stream: TSLRCM - Deadly Stream

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  • Submitted: Dec 26 2010 03:09 PM
  • Last Updated: May 30 2011 09:10 AM
  • File Size: 31.49MB
  • Views: 171317
  • Downloads: 37,182
  • Reviewed by: Hassat Hunter
  • Reviewed on: 30 May 2011 - 09:11 AM
  • TSLRCM Compatible: Yes
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Download TSLRCM 1.7

* * * * * 57 Votes

Screenshots

Authors: Zbyl2 and DarthStoney
Contact: PM us at Lucas Forums
Name: TSL Restored Content Mod


1. Description:
----------
Restores a lot of cut content in KOTOR (TSL).

Starting a new game is REQUIRED for the mod to work properly.

Saves from version 1.6 WILL cause problems after installing 1.7. It is STRONGLY SUGGESTED to start a new game.

If the mod has been installed correctly, your launcher will change.

2. CHANGELOG - VERSION 1.6 --> 1.7
----------
EBON HAWK:
* Battle music will keep playing after escaping Peragus until you jump into hyperspace
* Fixed facing problems in conversation between Handmaiden and Atton
* Tweaked Bao-Dur's Jedi training
* Removed fadeout in the middle of Goto-HK conversation
* Added missing animations in Kreia-Atton conversation, after Atton becomes a Jedi
* Removed Mira from cockpit after landing on Dxun
* Restored cut dialog lines for Atton and Kreia
* Fixed animations after defeating Visas
* Fixed some skipped lines in Handmaiden's dialog
* Lowered the required quest state to ask Bao-Dur about lightsaber
* Added some XP rewards in Mira's dialog
* Fixes to Mira's dialog
* Fixed disc4.dlg blocking cutscene that was supposed to be played next
* Fixed infinite INF issue for Disciple
* Fixes to T3-M4's dialog
* Tweaked HK torture scene
* Tweaked Mandalore's dialog

PERAGUS:
* Emergency lockdown overwritten can no longer be repeated indefinitely
* Fixes 2 awkward looking "jumps" in HK-50's dialog
* Added an option to ask about T3 in the fuel-lines in the main question branch of HK-50's dialog
* Fixed medlab dialog file
* Fixed some overlays lasting too long.
* Fixed an issue with the journal being set to "got 1 part of the splice" without having a sonic sensor
* Maintanance officer console: added a missing check and journal skill set action for failure of that check when having the sonic sensor, like with the same option without sonic sensor.
* Fixed an error in the "Rescue T3" mission and one in the "Turbolift Lockdown".
* Admoff.dlg: Made first half of second holo skippable now, and added camera overlay once the gas comes in
* Fixes long pause before Sien gets taken down by Coorta.
* Fixed incorrectly shown amount of parts needed to fix healing droid
* Rmedoff.dlg: Fixed incorrect animation used during 3rd holo
* emerstat.dlg: Made the switch off animation of the force field unskippable to prevent the gamestopping bug of exiting and saving before it's registered to be 'down' and being unable to try again at the console.
* Med-logs: Mouth moves with the warning.
* Restored Kreia's line after Sion's arrival
* HK-47's door sealed during Sith boarding Ebon Hawk part
* Broken terminals no longer becomes active when interacted with
* Coorta's assassin droids no longer get stuck while leaving
* 3C-FD doesn't stay irreperably damaged in 103PER
* Fixed bug, where the droid that spawns to take down the door does not 'suffer' the effects you gave all those droids with the droid controller
* Made "Coorta, coorta, are you dead yet?" line unskippable
* Restored 3cfd's dialog to prologue
* Fixed script to remove prologue items

TELOS:
* Door will now close during your "meeting" with two bounty hunters for Luxa
* Fixed possibility of playing pazzak with Mebla "for credits" with no credits left
* Tweaked camera angle in one of cutscenes in Atris' secret academy
* Restored Atton and Bao-Dur's lines
* Fixed some skipped lines in Riiken's convo
* Added planet information to "False Batu Rem" quest
* Restored more conversations with Atris
* Added missing skill checks
* Fixed Kreia's animation when crashing in restoration zone
* Fixed some missing movies after meeting Carth
* Fixed skipped line when talking to Green after helping mercenaries on Dantooine
* Fixed persuade skill check in Lorso's dialog
* Fixed Falt's dialog and restored his quest
* Restored some more lines in Luxa's dialog
* Restored a wave file for broken HK-50 (removed by Obsidian's 1.0b patch)

NAR SHADDAA:
* Removed influence hit on current party member after helping Chano
* Fixed Atton jumping to the other side of the module when fighting bounty hunters as Atton/Mira/T3
* You can no longer ask refugee near the Tienn's shop about Zez-Kai Ell after finishing the planet
* Made some Visquis' lines skippable
* Added missing clairvoyance effect when learning Force Breath
* Fixed bug, when escape tunnels door would open after exile entered Visquis' stronghold
* Fixed some facing problems in cantina
* Some overral changes to the part where Atton, Bao-Dur and third party member have to run to Jekk'Jekk Tarr
* It's no longer possible to have HK-47 shoot HK-50s on Nar Shaddaa
* HK-50s will no longer spawn on Goto's Yacht if HK-47 is a party member
* Restored some Zhug's lines referring to their brothers on Dxun
* Fixed Zez-Kai Ell referring to Revan as male when set to female
* Some other fixes to Zez-Kai Ell's dialog
* Fixed kaalanah taking your money when not supposed to
* Restored "welcome back" line in bartender's conversation in cantina
* Fixed infinite DS points issue in bartender's dialog
* Fixed incorrect credit checks
* You don't get any XP for lying to Sullustan anymore, you get more DS points now though and a proper journal entry is added for this instance
* Fixed some skipped lines in Hussef's convo
* Fixed possibility of Kreia talking to "servant of Atris" when playing female, before Visas joins the party
* Fixes Red eclipse issue

DXUN:
* Restored some Zhug's lines referring to their brothers on Nar Shaddaa
* Changed camera angle when Tobin talks to his soldier
* Fixed Kreia's line "and who else" getting skipped every time.

ONDERON:
* Fixed Terlyn's dialog ending too soon
* Fixes to Kavar's dialog when playing as Jedi Guardian
* Disabled possibility of killing Bostuco after meeting Kavar in cantina
* Fixes to Panar's dialog

DANTOOINE:
* Fixes to Vrook's dialog
* Fixes to Pato's dialog
* Improved militia's dlg
* Fixed incorrect journal entries

RAVAGER, MALACHOR AND ENDGAME:
* Added missing lipsync for Disciple on Malachor
* Fixed Sion's animations when reporting female exile's arrival
* Fixed some facing issues in Kreia vs party members scene
* Tweaked Handmaiden's dialog
* Fixed the "press 1 to proceed" issue
* Blocked option about Hanmaiden during Atton's death when playing female
* Tweaked camera angle when talking to Atton at game ending to avoid bad looking camera change

CHANGES FOR NO-ENGLISH VERSIONS OF TSLRCM:
* Kaevee's dialog fully translated into French if you choose French version during installation


CHANGELOG - VERSION 1.5 --> 1.6
----------
EBON HAWK:
* Cut-scenes tweaked
* Added missing scripts
* Added HK-47 to Ebon Hawk during post-Telos holovid scene
* Fixes/restorations to T3's dialog
* Fixes to Kreia's dialog
* Fixes to conditional scripts in Bao-Dur's dialog
* Fixed spelling error in journal
* Fixed Kreia's skill lesson
* Fixed HK-47's infinite XP bug
* Fixes to G0T0's dialog
* Fixes to Atton's dialog
* Fixed Bao-Dur's infinite shields bug
* Added/fixed checks for Revan's gender in some dialogs
* Fixed conditional scripts for Handmaiden
* Fixes to Mira's dialog
* Fixed Kreia's sightlesson break with less than 0 Comp/Repair skill
* Fixes to Visas Marr's dialog
* Force Sight can now be learned only on Ebon Hawk
* Added reward for doing Visas training
* Fixed INF influence/DS exploit with HK's question
* Removed 2000 creds reward for de-stabalizing Dantooine
* Modified a line to skip the "Medic" global being set to 1 if it's already 2, disabling some additional options you got
* Fixed an INF Influnce loss issue with the "New Strength" check
* Fixes an issue with the Hanharr lesson not being re-accessable if not yet completed, or not accessable if you broke Hanharr
* Added proper animations when training Disciple to Jedi


TELOS:
* Added missing T1-N1's VOs
* Fixes to Batono's quest
* Fixes to Chano's dialog
* Fixes to Harra's dialog
* Fixes to Luxa's dialog
* Fixes to Mebla's dialog
* Fixed cantina's scripts
* Added missing LS-points gained scripts
* Fixed Atris' cut-scenes
* Removed blank line from Moza's dialog
* Added script to heal Bao-Dur in Atris' academy after freeing him from the cage
* Fixed ability to use console with Slusk still alive
* Fixed broken computer skill check in Exchane office
* Added ability to go from detention cell camera to reception camera
* Restored parts of greeter droid conversation in docks
* Fixes to Hanmaidens dialogs in Telos' Academy
* Added missing skill checks
* Fixed conversation about Batono with Chodo Habat
* All options to ask about Ebon Hawk/Sojourn removed after returning to Telos
* Fixes to Green's dialog
* Fixes to Samhan dialog
* All force fields in Military base will now show a message about Bao-Dur

NAR SHADDAA:
* Added missing VOs for IT-31
* Added triggers for Red Eclipse in all area entrances
* Fixes to Geeda's and Ondar's dialogs
* Visquis' subtitles no longer missing
* Fixes to Opo Chano content
* Fixes to scripts
* Fixes to Sasquesh's dialog
* Corrected DS-points gained scripts
* Removed alien VO from lines that were supposed to be silent
* Fixes to Adana's quest
* Fixed infinite XP issue
* Fixes to Lassavou's quest
* Fixes to Pylon quest
* Changed/corrected some camera angles
* Fixed speeling errors
* Added VOs for T3 on Goto's Yacht
* Fixed bug that would allow you to upgrade T3/HK infinite amount of time
* HK-50s will no longer spawn if you send HK-47 to Goto's Yacht (for both plot and balance reasons)
* Sullustan and other quest-related NPCs are now removed from Jekk'Jekk Tarr when bounty hunters attacks you
* Added heal script for party members when entering Goto's Yacht
* Added HK-influence-decrease script to speeder bike convo
* Fixed lip-synchs in Atton's convo with Twin Suns on Goto's Yacht
* Added missing Exile's gender check

DXUN:
* Fixed Mandalore's missing VO bug

ONDERON:
* Fixed incorrect animations
* Fixes to Terlyn's dialog
* Fixed infinite influence bug
* Fixed decrease influence bug in Sakerie's dialog
* Fixed spelling errors
* Corrected random NPC's dialogs
* Fixes complete silence during Hanharr's introduction of the planet
* Dead Kiph will no longer set traps
* Random Vaklu soldier will no longer spawn near the palace entrance when you go to Kiph
* Fixed cutscenes not triggering properly during battle of Onderon if you deactivated force fields via terminal when you're allied with Vaklu

DANTOOINE:
* Fixed Battle of Khoonda trigger
* Restored Militia NPC near Khoonda
* Fixed bug that would allow you to fight Vrook to soon
* Fixed problems with HK-50 encounter
* Jorran will no longer try to sell you Jedi Artifacts after you bought them
* Fixed missing Disciple issues
* Fixed Bao-Dur's lip synching
* Fixed bug, wen you had to "click" to continue Kreia's cutscene in Rebuilt Jedi Enclave
* Fixed Zherron's dialog
* You can no longer recruit Jorran to Militia after the battle
* Kreia now removes her hood on-screen
* Some other changes in meeting with Jedi masters

KORRIBAN:
* Fixed journal entries

RAVAGER, MALACHOR AND ENDGAME:
* Some movies no longer play twice
* Tweaked some cut-scenes
* Fixed Sion's dialog
* Added Atton in the background when talking to Visas/Handmaiden
* Fixed bug, when sometimes Sion would stop attacking Atton
* Some Visas Marr and Handmaiden dialog options were removed from battle of telos/ravager parts, because they didn't make any sense at the ending (like, asking Handmaiden about her name, or asking Visas to take you to her master)
* You can no longer ask Kreia about the future of dead party members
* Fixed Atton's dialog at the ending if he loses his battle with Sion

CHANGES FOR NO-ENGLISH VERSIONS OF TSLRCM:
* Journal entries, HK Factory and Malachor V are now fully translated into Italian if you choose Italian version during installation
* Fixed name "Mercenary" displayed in English during Khoonda battle even if you played non-english version of the mod

3. Mod (In)compatibility:
----------
Sion's Arrival to Peragus Fix (2.0) by Zbyl is COMPATIBLE
Coruscant - Jedi Temple by DeathDisco is COMPATIBLE

USM-compatibility patch is now available in download section over at deadlystream.com

M4-78 will NOT work with this mod.
Prologue - Peragus - Harbinger Correction Mod (1.1) by Ulic is NO LONGER COMPATIBLE due to our own new changes to Peragus

4. UNINSTALLATION
----------
1. Go to your TSL directory.
2. Find file called unins000.exe
3. Rund unins000.exe.
4. Wait.
5. Go to your TSL directory. Folder called "backup" was created during installation. Open it.
6. In "backup" folder you'll find two sub-folders - "launcher" and "modules".
7. Copy files from "backup\launcher" directory into "launcher" folder in game's main directory.
8. Copy files from "backup\modules" directory into "modules" folder in game's main directory.
9. Congratulation - TSLRCM has been successfully removed from your game's folders!

5. CREDITS:
----------
Major Contributers:
* Jinger/Kreia - the Rebuilt enclave, Handmaidens and improved cutscenes during Battle of Telos
* Vpuppet - the “New” HK factory and help with Peragus fixes
* MonoGiganto - T3’s fixed dialog and ZezKiel’s fixed dialog on Nar Shaadaa
* Savvy30039 - the new animations
* SWfan28 - scripting genius of a lot of areas
* Hassat Hunter - the "New" HK factory and lot of bug fixing
* Pra_Viilon - launcher
* Pastramixx - music for Visas' introduction cutscene
* MarciKisser- For the new dialog.tlk base

Voice Acting:
* Usagi - Kaevee

Beta Testing:
* Hassat Hunter
* Lord of Hunger
* TriggerGod
* Pra_Viilon
* Garfield
* JoewJ
* VPuppet
* DarthDac

Translations:
* Melkor, MrPhil, TTLan - French
* Alec - Italian
* Rodro Lliv, Januszka, Serpol - Spanish
* Pestilenz, Lex - German

Special thanks to
* Sith Holocron - for his all-time support
* Ulic - his own Peragus correction mod. While we do not use any content from his mod in TSLRCM, our own fixes to Peragus were based on list of his fixes

DISTRIBUTION NOTES
----------
Thanks to DeadlyStream for giving us space on his forums and all the people of the TSL community that helped with bug finding in the beta.
Thanks to tk102 for the dlg editor/
Thank you to the members of Team Gizka for finding out about the missing HK factory modules and all the content that was cut from KotorTSL and making sense of it all, because without all their previous efforts and hard work none of this would be possible.
Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them.

This mod may not be modified or distributed without the explicit permission of the authors.

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.






Dan likes this

88 user reviews

the mod is so great!
0

AlexRmF, on 31 January 2011 - 03:39 PM, said:

First off.. Congratulations and thanks for all the tome invested in making this possible.This mod made me go back to one of the best SW games I played until now and it shows the fact that you've put some hart into making it.Now, I haven't even finished the game, but up until this point, the game feels a lot more complete. I just finished Nar-Shadaa and having the mod felt so natural that I can't think it wasn't there all along. I'm really curious to see how the ending is treated since that was the big downside of the game. I'll post my thoughts after.I have 1 question though:have you guys made some re-balancing in the mod? because the game is a lot more challenging on Hard difficulty than I knew it to be.PS: I also have something to report and you guys probably know it: there are too many HK parts dropped by the HK50 droids (on Nar-SHadaa I stumbled upon 3 or 4 squads of HKs and I ended up with 2 chassis, 2 vocabulators and 1 or 2 more parts which I already had and installed in HK47 back on the ship... maybe there's a way for the game to check if you already have some of those parts in your inventory, before spawning them?)



it does that ...strange ????
0
Thank you very much.
0
awesome!
0
I have this same issue as well.
I'm a Dark side character with handmaiden and visas in my party and I'm at the point on the telos station where mandalore asks me if I'm ready to board the ravager.
When I say yes it shows a cut scene with loads of ships arriving at telos then cuts back to the game but with a blank screen. I have the kotor cursor and can even initiate conversation with mandalore or the rest of my party but the screen remains blank apart from my conversation choices.
If I save and load up the game then it sorts the blank screen out but the exact same thing happens if I try to board the ravager again.
I tried loading up a much earlier save game and have replayed korriban, the battle of onderon and the rest of the game up to boarding the ravager but the problem persists.
Have either of you, or anyone else, discovered a solution? How did the light side play through go?

Sorry for the really long post.
0
I have a question... to trigger the Atton vrs Mical or Briana vrs visas fight on Malacor, I have to "sacrifice" one of my Jedi? (not train them at all). Because, as it is, I have never gotten that, I have always gotten the part where the whole party faces Krea and atton escapes (I've never lost vrs Sion).

just say yes and I'll try it, if not, tell me what I'm doing wrong.

here is whats missing from my game play:

[R] It is time - Kreia was supposed to come on board the Ebon Hawk and tell Atton that it is time for them to leave for Malachor (or Telos since she stops there first after Dantooine). Kreia takes the Ebon Hawk from Dantooine to Telos. Player is forced to find an alternate means of transportation to get there.

this is on Dantooine after meeting the masters, instead of the scene where you run in and atton just lies there, because Krea is suppose to steal the Ebon hawk

or, if male:

[R] Handmaiden leaves with Kreia - After Kreia's discussion with Atris (or Handmaiden's fight) Kreia takes the Handmaiden to Malachor to prepare for Visas's arrival.

the 2 above R things are taken from here: http://forums.spaceb...ad.php?t=154466
_____________________________________________________________________________________

some suggested that it only happened when dark sided, but I tried that and it didn't work, so the only thing left for me to try is not talk to handmaiden/atton at all. Which sucks because they are both great Jedi and the scene/gameplay with Mira, Atton and T3 on Nar shaddaa will be almost impossible without jedi powers :p.
0
Do you have to have the previous versions of TSLRCM installed for 1.7 to work?

I did a fresh install of TSL, patched it to version 1.0b, and tried to install 1.7. The launcher screen didn't change, and when I went to uninstall 1.7 (so I could try reinstalling) there was no unins000.exe file.

I'm running Vista, btw. Any ideas what I'm doing wrong? I really want to see what I've been missing out on!
0
Compatable with M4-78?
0
I played throught lightside and have had the same problem! I could really use a fix for this, because I am DYING to complete the game!!
0
Hi there:

The TSLRCM 1.7 Mod is amazing. I had play this game with the exile as male and female. I found many bugs:

Exile male as a Jedi Master in dialogue with Handmaiden:

I found a bug in the dialogue between the Exile and the Handmaiden on the Ebon Hawk. The Exile ask Handmaiden about her mother. When the exile accept to train the Handmaiden in the ways of tthe Jedis then the system jumps to Atris Jedi Academy on Telos where the exile cannot enter the Ebon Hawk.

The Malachor V bug:
It happens no matter if the exile is male or female.

Does any of you knows which is the best way to junp to an specific module in order to end the Kotot 2 game?
Is the cheat command Goto Targeting Module the best command to jump to a module?

Thank you so much
0
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