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SUPPORT TOPIC File Information

  • Submitted: Jan 12 2018 07:37 PM
  • Last Updated: Mar 13 2018 03:54 AM
  • File Size: 1.35KB
  • Views: 1161
  • Downloads: 122
  • Approved by: milestails
  • Approved on: 13 January 2018 - 03:37 AM
  • K1R Compatible: Yes

Previous Versions

  • 12 Jan 2018 Download Star Forge Door Fix 1.00

Download Star Forge Door Fix 1.50

* * * * * 4 Votes
JC2 StarForge Fix Goat134340



Screenshots

Request by 134340Goat,

 

Prevents the PC from unlocking or breaking down the door, which was supposed to require the PC to destroy the Star Forge Droids.
After Malak force chokes and kills the two Jedi, he closes this door and forces the PC to deal with the droids.
However, this was not the case, and the PC could merely knockdown the door and continue.

 

Simply copy and paste into override.

 


I apologize for the inconvenience and have fixed the issue as of 3/12/2018.

 


Credits:
JC
JC2
Deadlystream.com
134340Goat
FairStrides
Bioware


What's New in Version 1.50 (See full changelog)

  • Initial Release:
  • 1.50 Fixes second door being locked, now only first door is locked.




Nice mod. Should be included in K1R, to be honest.

    • jc2 likes this

Hello there. I installed this over K1R and it works as it should on the intended door. However, after using the elevator the final door before the viewing platform remains locked with no means to open it (i only get the bash icon on the target menu, but it doesnt do anything, the door is indestructible). Removing the files and loading a previous save fixed it. Maybe you should take a look.

General Kenobi, I had the same issue - after deleting mod files and loading save from the module before it worked fine.

Hello there. I installed this over K1R and it works as it should on the intended door. However, after using the elevator the final door before the viewing platform remains locked with no means to open it (i only get the bash icon on the target menu, but it doesnt do anything, the door is indestructible). Removing the files and loading a previous save fixed it. Maybe you should take a look.

 

General Kenobi, I had the same issue - after deleting mod files and loading save from the module before it worked fine.

 

I have fixed this issue, thank you very much for informing me!


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