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  • Submitted: May 30 2017 12:57 PM
  • Last Updated: Jun 05 2017 08:26 AM
  • File Size: 2MB
  • Views: 5322
  • Downloads: 429
  • Approved by: Fair Strides
  • Approved on: 30 May 2017 - 01:14 PM
  • K1R Compatible: Yes

Previous Versions

  • 30 May 2017 Download Revan's Hoodless/Maskless Flowing Robes For K1 1.0

Download Revan's Hoodless/Maskless Flowing Robes For K1 1.1

* * * * * 8 Votes



Screenshots

This mod changes the models for the robes you receive on the Star Forge (Darth Revan’s robes for dark side or Star Forge robes for light side) to a modified version with the cape and belts seen on the cutscene version, but without the raised hood and mask.

 

Alternative models with different arrangements of cape/belts/folded hood are available in the mod’s OPTIONAL folder. Once you have finished installing the mod, you may copy and paste the MDL/MDXs from relevant folder to the Override folder, overwriting when prompted.

 

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This mod relies on Sithspecter’s Revan's Flowing Cape and Belt Fix mod for the animations. You can download that mod from here:

 

http://deadlystream....e-and-belt-fix/

 

Extract n_darthrevan.mdl and n_darthrevan.mdx to your Override folder (you don’t need to install the rest of that mod’s files, but it is fine to do so). If you do not have this mod then you will not have any animations for the cloak or belts.

 

How to Obtain:
The mod retains the vanilla route to obtaining the robes, namely accessing the fabrication computer on Deck 2 of the Star Forge. However, in order to allow people to get the robes early, I have added a new fabricator on Dantooine. It is located inside the Aratech Mercantile room next to the Ebon Hawk's landing pad at the Jedi Enclave:

 

Posted Image

 

 

New in v1.1 - I have added some scripts in the OPTIONAL/FOR POST-DANTOOINE SAVES folder that will spawn the console and fabricator on Dantooine without starting a new game. After running the installer, copy k_pdan_13_area.ncs, ORIG_k_pdan_13_area.ncs, and DP_RevComp.dlg to your Override folder, overwriting when prompted. The console and fabricator should now spawn when you load an existing Dantooine save or travel there again after having previously been there.

 

Note that as cameras can't be spawned via scripts, the console dialogue for this option has been modified to remove the switch to the view of the fabricator. You will still hear it in the background, but the view will remain on the console interface. Additionally, if you use another mod that also modifies the original k_pdan_13_area script then you will have to make a copy of that as ORIG_k_pdan_13_area yourself.

 

Notes:
This mod is not compatible with any other mod that changes/replaces the scripts for the computer on the Star Forge that grants you the robes, k_psta_replicat4 and k_psta_replicat5.

 

The male version is a straight replacement for the PMBJ model, so it will not be compatible with any other mod that replaces/modifies that model, or changes the values for that column in appearance.2da. Because of the way animations work, the female version must be set up as a disguise, so it uses its own independent models and appearance.2da rows and is unaffected by changes to the PFBJ model or appearance.2da values. Note, however, that this means it is not compatible with custom female head models.

 

The Darth Revan robes use the vanilla PMBJ01 texture, and is compatible with texture replacements from other mods. The vanilla texture for the Star Forge robes, PMBJ02, has no provision for the cape or belts, so I have provided a very basic replacement with those sections coloured. I suggest that you replace this with a better quality texture from another mod. I recommend ZM_StarForgeA08 from ZimmMaster's Revan's Jedi Robes mod. Download that mod here:

 

http://deadlystream....ans-jedi-robes/

 

Extract Zimm’s texture from his mod’s tslpatchdata folder, rename it to PMBJ02.tga, and then put it in your Override folder, overwriting when prompted. Make sure you do this after installing the current mod! Additionally, grab the TXI from the OPTIONAL folder and place that in the Override folder as well.

 

Known Issues:
There will be some clipping during certain animations. Some of this is related to the animations, some of it the meshes. If you spot something particularly egregious, then let me know in the comments and I may be able to address it if it is model-related.

 

Currently there are no limitations on the Dantooine generator. You can fabricate either set of robes regardless of alignment, and you can make as many copies as you like. I may change this in future.

 

If you are using the K1 Restoration mod, or another mod that has added danm13.mod to your Modules folder, you will get a warning from TSLPatcher that this file already exists and was skipped. This is intended behaviour and not an error.

 

Acknowledgements:
Thanks to Sithspecter for the n_darthrevan flowing robes animations, without which this mod would not be possible.
Many thanks to Fair Strides and bead-v for looking over my scripts, checking for errors and streamlining syntax.
Thanks to DarthTyren for his tutorial on camera placement (although I had to source the quaternion conversion elsewhere)


What's New in Version 1.1 (See full changelog)

  • Added a set of optional scripts to spawn the Dantooine fabricator for those already mid-game.




If I don't want the new fabricator on Dantooine, can I remove it?

And how do I uninstall it if I want to?

It's probably easier just not to use the fabricator rather than trying to remove it.

As for uninstalling, check the installlog.rtf that TSLPatcher creates for a list of files it added to the Override. Delete those. Paste back the original versions of the files it replaced/edited from the backup folder. To be honest, you'd probably be better off just doing a fresh install.

I installed the mod and then used a save on Dantooine when you go there for the first time. The fabricator does not show up though in the Aratech room. Do I need to do something before it shows up?

Was it a save where you had already arrived? Because of the way module edits work, you'll have to use a save from the end of Taris.
I have uploaded a revised version with some added some scripts that should spawn the fabricator for those that have already visited Dantooine previously.

Was it a save where you had already arrived? Because of the way module edits work, you'll have to use a save from the end of Taris.

 

Yes, I see, thank you for the update which fixes this problem. I tried a save from the end of Taris after escaping Davik's estate, and it showed up as you said it would. The mod is well done and works as intended with the fabricator on Dantooine. One minor odd thing I noticed was that the forcefield effect did not turn off for me, but I could still access the container after fabricating one of the robes.

It's probably easier just not to use the fabricator rather than trying to remove it.

As for uninstalling, check the installlog.rtf that TSLPatcher creates for a list of files it added to the Override. Delete those. Paste back the original versions of the files it replaced/edited from the backup folder. To be honest, you'd probably be better off just doing a fresh install.

Oh... I see... I really love the robes. And I just want that but not change anything else. Can you make that happen in the future version? Please?

If the mere presence of a console off in a side room that you never have to visit offends you, then don't use the mod.

Why not just remove all of the UTP files and the MOD file from the mod? Should take care of that, right?

I would like to wear the dark side version as a light sider. Is this possible? Pardon me if this was already addressed and I missed it, I'm just curious.


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