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  • Submitted: Feb 24 2017 04:50 AM
  • Last Updated: Feb 24 2017 04:50 AM
  • File Size: 492.31KB
  • Views: 3698
  • Downloads: 434
  • Approved by: zbyl2
  • Approved on: 24 February 2017 - 11:17 AM
  • TSLRCM Compatible: Yes

Download Blasters Reloaded 1.0

* * * * * 3 Votes
blasters feats powerblast rapidshot


=__- Blasters Reloaded: -_=
Ranged Weapon Feats Overhaul for KotOR 2






Many of my mods span back several years,
but this one is a bit more recent. Essentially at its core,
this is a realism mod focused on changing all of the blaster
feats to be tied to each individual item rather than being learnable on the Level Up screen.
This in turn means that you will need to purchase a blaster with the Rapid Fire,
Power Blast, or Sniper Shot feat in order to use those abilities.


-Every single weapon UTI that I could find has been altered to add these feats when it is equipped, so each blaster should carry its own cost and benefit. Blaster Pistols have fewer feats but are generally more exotic, while Blaster Rifles offer more feats as well as advanced and master versions of them. A few unique blasters, like Luxa's Disruptor have their own share of surprises. Each weapon also follows a formula it "logically" would, such as heavy blasters carrying the Rapid Fire feat, and shotguns having the Power Blast. This should change up the general way to play, so experimenting on which weapon to choose may be necessary.


I designed this mod after noticing how in the later game,
all blasters except for very specific ones become pointless as the
Master versions of the blaster feats make up for any insufficiencies they have.
From a realism perspective, this made no sense, as you can't "learn"
how to fire any gun you find on full-auto; (or any other ranged feat spells)
and from a practical perspective, it removed the need to use anything other than
the gun you prefer for the entire playthrough, thus making purchasing weapons
a futile affair.


This mod is aimed to remedy that situation.




I have designed this mod to use the TSLPatcher for the
benefit of mod compatibility.
To install, hit the "Install Mod" button to proceed with the TSLPatcher
installation, ensuring there aren't any errors in the changelog.




To uninstall, copy-paste the .uti files and feat.2da in your Override folder
with the files from the "Backup" folder that the TSLPatcher created
(Should be inside the same folder as the installer .exe).




Please let me know if there are any mods that conflict with mine,
and I will work to make them compatible.




Please inform me and credit me if you would like to add my mod to your own.




This would not have been possible without the many people on DeadlyStream who have helped immeasurably including:
LiliArch for coming up with the mod idea in the IRC chat;
Rece of RealRece Youtube fame for his work in drafting up the weapon feats for all 60 weapons;
Fair Strides for walking me through the intricacies of setting up a TSLPatcher Install and helping with this very Readme;
The rest of DS for their constant support and feedback;
Fred Tetra for his Kotortool with which the UTI edits would have been much harder;
Stoffe for the TSLPatcher;
Bioware for making Kotor 1; Obsidian for making Kotor 2;
Lucasarts for allowing that to happen; and George Lucas for creating the first Star Wars which started it all...

What's New in Version 1.0 (See full changelog)

  • V1.0
  • Initial Upload
  • --

Could you make a k1 version?

ooooooohhhhhhhhhhh, this is a GREAT idea... logical and everything.... and something that never occurred to me.


Heavy HEAVY applause!!!

Woah, I'm impressed!

Glad you guys like it. :)

I am currently working on the Kotor 1 version. Each weapon is slightly different than K2, and I will be considering the balance for the early game and each planet.

If you have any suggestions or ideas for the weapon feats, I will see what I can do about implementing them.

good idea really, waiting to see K1 version, along with lists of guns with granted combat feats (snipe, rapid, power). 

Such a unique and innovative idea, could this apply to melee weapons also? Critical strike - Long sword, Power attack - Double blade, Flurry - Short shord? 

Great idea, hope to see this mod for K1 as well. 

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