690 files

  1. TSL Restored Content Mod

    Authors: Zbyl2, DarthStoney, Hassat Hunter & VarsityPuppet
    Contact: PM us at Deadlystream
    Name: The Sith Lords Restored Content Mod (TSLRCM) 1.8.6
     
    1. Description:
    ----------
    Welcome.
    Thank you for downloading and installing TSLRCM 1.8.6.
    This mod's intention is to restore much of the content cut from The Sith Lords, that was lost to the main game due to a rush to release the game. This rush also left the game with a plethora of bugs (some of which also blocked out content, so not everything restored was really "cut"; for example the quest 'Corrun Falt'), so this mod should seriously decrease the buginess that plagued TSL.
    Overall, our goal is to make the KotOR 2: TSL experience as close as possible for us (as modders can do) as what Obsidian originally intended it to be...
     
    Be sure to check our website (or ModDB page) for potential upgrades, patches and compatible mods for TSLRCM. Our site will always have the most recent version of TSLRCM, something we cannot, sadly enough, promise from other sources.
    http://deadlystream.com/forum/
    http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm
     
    Also, if you have issues, questions, or feedback, please post it on the official forums, as otherwise it will be read much later, or not at all. After all, we can't monitor the entire internet.
    http://deadlystream.com/forum/forum/4-tslrcm/
     
    2. Installation:
    ----------
    1. If you're using an older version of TSLRCM (1.8.2 or lower), a game re-install is required before applying 1.8.6.
    (Steam and GOG users, skip to point 4)
    2. After re-installing it's advised to apply the official patch (1.0b). Non-US versions require you to install 1.0a first, then 1.0b, US versions can install 1.0b right away. Make sure to apply the patch that fits your version. Also, after installing 1.8.5, the official patch can no longer be installed!
    3. If desired, apply the high quality music and/or movie patches
    4. Install 1.8.5. Steam users are advised to use the Steam Workshop download - but ONLY IF YOU DON'T PLAN ON USING ANY OTHER MODS. Steam Workshop mods CANNOT guarantee compatibility, and installing multiple workshop mods will likely lead to issues.
    CHECK YOUR INSTALLATION DIRECTORY.
    DO NOT INSTALL INTO THE OVERRIDE FOLDER OR YOUR GAME WILL CRASH!
    We've had several users on Vista mention that instead of Program files (x86) it would point to Program Files/Program Files, causing the installation to fail. Make sure the installer points to the proper location of your KOTOR2 installation.
    Default (32-bit windows); C:\Program Files\LucasArts\SWKotOR2\
    Default (64-bit windows); C:\Program Files (x86)\LucasArts\SWKotOR2\
    GOG default: C:\GOG Games\Star Wars - KotOR2
    5. To check if the installation has succeeded, try launching KOTOR2:TSL. If at the main menu it says "Restored Content Modification 1.8.5" on the screen the installation has been successful.
    PLEASE CHECK OUR OFFICIAL WEBSITE OR MODDB FOR ANY POTENTIAL UPDATES
    6. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team bugs, critical ones, sometimes make it through. We will fix them, so check our site for any potential updates and patches. We would rather not have people play unpatched and then experience issues like the black screen (1.7) or red eclipse (1.6)!
    7. Install any TSLRCM-compatible mods you desire now. If you're unsure if a mod you want is compatible, check our list at our forums, or section 6 - Mod compatibility in this readme.
    ULTIMATE SABER MOD (USM) IS NOT TSLRCM-COMPATIBLE. MOST REPORTED ISSUES ABOUT TSLRCM ARE FROM USERS STILL USING IT. DON'T!
     
    * You cannot use savegames made with vanilla Sith Lords or TSLRCM 1.8.2 or lower. Saves from 1.8.3 and above can savely be used, although some fixes may not take effect.
    A fresh new game is always the best option for the least amount of issues.
     
    3.0 Changelist 1.8.5 Updated - 1.8.6
    ----------
    * Soundset of Coorta and Thugs changed from Mira to Commoner Male
    * Fixed always failing persuasion check for the Ithorian coming in when stealing the prototype shield
    * Fixed skipped line in 203TEL
    * Wrong VO used for aliens on Nar Shaddaa
    * Added fix for the "friendly Twin Suns" gamebreaking issue.
    * Added alternative female Revan line on Goto's Yacht.
    * One revan good/dark convo check was swapped in Disciple conversation
    * Fixed issue where one could get stuck if entering the enclave with Kreia and a third party member and was controlling the third member.
    * Fixed "good react" suddenly branching to Dark Side dialogue with certain options in Kreia's global dialog.
    * Visas: "Is her kind rare" and "What's a Miraluka" response from Atton was swapped.
    * Kreia's first good path no longer decreases -INF after selecting "Perhaps you are right", canceling out the loss and gain like the first dark side path.
    * Fixed Sith Assassin and Jedi Watchmaster losing ability to select Dual Strike.
    * Fixed 232hk50006 not playing on steam
    * Fixed NPC rotation when talking to Hanharr
    * Fixed a missing script for female players on Onderon.
    * Fixed Disciple conversation abrubly ending
    * Added a female version of a line to Tobin's dialog
    * Fixed typos in dialog.tlk
     
    3.1 Changelist 1.8.4 Updated - 1.8.5
    ----------
    * Added persuasion animation (Thanks to danil_ch for noticing and providing a semi-complete list of locations of all force persuasions)
    * Resolved some AR_Error generation with easter egg background and robes.
    * Fixed T3 skipped dialogue fix getting broken when fixing Steam dialogue being skipped.
    * Removed excess dlg's and stuff from 307NAR (only used for Zhug scenes), drastically reducing it's size.
    * (English version) Fixed Revan disrepency in HK-47 dialogue (Thanks to danil_ch for noticing and the VO splices)
    * Pre-Malachor: Resolved Handmaiden being present even if she left with Kreia to Malachor. Resolved silent Mandalore line.
    * Visas sparring: Fixed Weapon Focus: Lightsaber being skipped during reward section. For the english version it now shows what Feat you've gained (if any).
    * Fixed graphical glitches in cutscenes using widescreen resolutions.
    * Atris/Kreia convo intro improved as per gameplay developer comments
    * Telos Academy: Fixed some minor issues with a cutscene (Thanks to danil_ch)
    * Activated dormant placeable in the Telos Academy. (Thanks to JCarter426 for finding the inactive placeable)
    * HK Factory: You can no longer trigger HK-50 cutscenes by loading a savegame. Removed dead HK-50 to avoid confusion.
    * Force Persuading Terlyn will no longer require persuasion skill to succeed.
    * Onderon Wall: Restored missing Bostuco line, made Royalist single line bark rather than cutscene, fixed minor lipsync issues with Vaklu in palace cutscene.
    * Trying to (Force) persuade the thug after killing Riiken will now net a dark side gain regardless of success or failure.
    * Restored Patto line, removed HK part from Akkare store since storespawn was fixed and was already generating a part, leading to him having 2 instead of the intended 1.
    * Ralon: If you have Kreia and Handmaiden/Disciple they can now both comment on the fabled holocron line.
    * Malachor Core: Fixed Kreia repeated line by actually intended line.
    * Touched up Visquis call cutscene. (thanks to Danil_ch)
    * Fixed several missing awareness and persuasion checks.
    * Fixed broken T3 interaction with the "meet and greet" droids on Dantooine.
     
    3.2 Changelist 1.8.3B - 1.8.4
    ----------
    * Restored Remote's SFX that was removed by the official 1.0b patch. After 10+ years; it's back! Poor guy!
    * Restored original dialogue to prologue, except for 'easter egg mode' users who get the spoken dialogue
    * Slightly modified pre-Malachor cutscene
    * Fixed reverted instances knowing about Goto in first Bao-Dur/Remote cutscene
    * First Bao-Dur/Remote cutscene now requires G0-T0 *or* HK-47, not both. This also means you can get the 3rd cutscene and following cutscenes (including the important one about G0-T0 and Remote) without building HK-47
    * Fixed Remote "complaining" sound sticking around when it should not
    * Fixed 2 civilians who were lacking their animations in the Telos Cantina
    * Benoks goons will now always properly leave the cantina
    * Various fixes for the Telos Academy:
    ** Fixed some unskippable lines during intro-dialogue
    ** Fixed inproper fadeout during intro that showed character jump
    ** Modified Atris entrance
    ** Fixed a few issues with handmaidens removing PC
    ** Modified Atris exit
    * Fixed small issue with door's windows not being see-through in the Coruscant sequence, hiding the PC and Masters until it was opened (Thanks to JCarter426 for the fix!)
    * Modified JJT Tunnel sequences if Mira joins the party
    * Fixed issue with leftover enemy in arena during ending cutscenes
    * Various fixes with the Mandalorian Battle Ring:
    ** You will now hear what your violation was before being banned from the Battle Ring for cheating twice
    ** Fixed auto-win against Kex due to victory flag not resetting after the Davrel battle
    ** Fixed "no item" rule being in effect for the Bralor fight for male PC's. Battle functioned properly already for females
    * Added 2 missing Sith to Vaklu palace sequence who triggered a small cutscene
    * Leaving Dantooine at the endgame cutscenes did not run for male players. Made them skippable in all cases
    * Added missing animation at start of Disciple cutscene (to match Visas scene)
    * Slightly improved Disciple warning Admiral cutscene
    * Added missing "lipsync" (eye flashing) for HK-Factory
    * Slightly improved 903MAL intro, fixed incorrect camera point for females, and the Elite Sith Assassin will now attack the Exile rather than ignore him/her
    * Moved DS hit for Slavery from Cahmakt to getting your payment in the cantina. This to prevent the rare issue of this hit triggering the Nihilus intro and getting the player stuck.
    * Fixed crashing issue if you try to enter the Telos Surface Shuttle with Atton or Kreia.
    * Fixed Peragus Medical Officer speaking the station warning using the Workshop download.
    * Added missing installer files: Heads.2da, Movies.2da and Musictable.2da
    * Fixed "double Sion" bug by undoing changes to .ncs (this is the vanilla file). Moved "Elite Sith" further back so it wont ignore you. Fixed Sion lipsyncing Kreia.
    * Corrected Suulru having the vanilla dialogue attached to him rather than the 1.8.4 version.
    * Corrected red X missing texture being visible in Tobin call pre-Freedon Nadd's tomb.
    * Resized TSLRCM logo and hyperspace texture. This should fix several (framerate) issues certain configurations had with them.
    * Added eye-flashing of HK's to all HK-50 encounters.
    * Fixed infinite lightside and Atton influence exploit in the Telos Academy.
    * Fixed an issue where some subtitles wouldn't appear in Peragus holograms for non-English version of the game.
     
    Additional fixes thanks to Danil-ch;
    * Wrong Atton animation fix post-Peragus cutscene
    * Fixed too fast walking Sion on Peragus and Malachor
    * Improved Handmaiden vs. sisters intro-cutscene
    * Fixed animation issue with Atris using Force Lightning on Handmaiden
     
    3.3 Changelist 1.8.3 - 1.8.3B
    ----------
    * Additional restored lines for Kreia-Atris cutscene.
    * Modified Mebla slightly; you can play again after 'asking questions' but you can no longer ask questions after getting her tie breaker.
    * Telos Swoopracing;
    Traininglap persuasioncheck no longer automatically succeeds.
    Fixed trainingrun-dialogue not being properly triggered.
    Fixed several issues with 'improved' or 'deproved' time recognition.
    * Fixed Lupo not giving credits properly after teammates comment on your Force Persuasion use (my bad).
    * HK-50's will no longer appear and then fade away if HK-47 is in your party when going to Goto's Yacht (Thanks Markus Ramikin)
    * Losing to Bralor, then winning he would still incorrectly comment you can fight again (Thanks Markus Ramikin)
    * Persuading Qimtiq once does no longer guarantee 500 bonus credits per win permanently, you need to re-convince him before each race.
    * Missing VO addded to installer.
    * Fixed the "forfeit" Swooprace-bug.
    * Added proper camerapoints to modified tutorial dialogues.
    * Improved Azkul-Merc conversation after invading Khoonda (Merc side) (by danil-ch)
    * You will now start with Force Breath active upon learning it in the JJT/fixed flourish animation (by danil-ch)
    * Savegames made during the Atton vs. Sion confrontation on Malachor will no longer crash on loading.
    * Added missing lightsaber equipped fix (by danil-ch) that made the game also check the off-hand for a lightsaber and detect it.
    * Modified Mira technique teaching slightly.
     
    3.4 Changelist 1.8.2 - 1.8.3
    ----------
    Not all fixes are listed here (for size and many misc. small changes were made). Check here;
    http://deadlystream.com/forum/topic/2146-183-preview/?p=25588
    for more (but not all) fixes from 1.8.2 to 1.8.3.
     
    General - Ebon Hawk;
    * Several more typo fixes in the dialog.tlk
    * Updated launcher (for the 4CD-version users) (thanks Pra_Viilon)
    * Made some lines during the prologue (and Nadaa on Nar Shaddaa) "cutscenes" to prevent questupdates breaking the heard line. Added missing update on getting medpacks. First hatch used outside will no longer be removed.
    * Fixed 'Lost Shadows' not closing proper on a certain ending (both TSLRCM and M4-78EP).
    * Restored addition HK-47 lines.
    * Loot fixes; Missing merchants of 1.8 updated, gloves_03 is missing, if it's rolled it will return gloves_02 now instead of no item at all. Fixed rounding issue allowing low-level drops to something not spawn anything (Peragus).
    * Added a few additional lines to the Korriban introduction. A few more for non-M4-78EP users (they will be taken out upon installing M4-78EP) as those were already in use on that planet's intro.
    * Added Atton pazaak scene.
    * Modified Atton vs Handmaiden, Atton confesses love of Exile to Bao-Dur and G0-T0 modifies Remote cutscenes and adjusted a few odd camera standpoints during 2 disciple cutscenes (all made by danil-ch)
    * Extra camera points post-Peragus cutscene.
    * Fixes teammates turning upon click during Visas fight, Bao-Dur line's unconscious line was voiced.
    * The weapon(s) HK was wearing when the HK vs T3 cutscene started are no longer destroyed, but properly unequipped now.
    * Added a missing Mandalore VO.
    * Improved quality Kaevee VO. (thanks to danil-ch)
    * Restored PMHA03 Male face option for PC. (thanks to Kainzorus Prime)
    * Fixed issue with Rubat crystals dissapearing from lightsabers.
    * Fixed Crush sound effect.
    * You can now train Beast Control after gaining Beast Trick on Dxun. Beast Trick will appear on the upgrade screen once you gain a prestige class, but it cannot be trained, only given.
    * "The Polar Cap", "Telos Under Attack" and "Trayus Academy" now appear in the music table.
    * 1B, Akkere and Kodin will generate one of 4 HK parts randomly now, instead of basing it on the players' possessed items (which could generate the pacifist package if all 4 were in the PC's inventory).
    * Kreia skill-lesson; Automatic completion if awareness was highest skill, unable to complete skill-lesson if awareness was lowest skill. Fixed now.
    * PC now shows form just learned from the Jedi Master. During mid-battle Masters actually use form instead of flourish (addition by Danil-ch).
    * Visas' lightsaber will no longer be sometimes invisible during training.
    * If Bao-Dur is set for Dark Side training but the PC is lightsided, the convo will no longer break without having any more chance to train him.
     
    Peragus - Telos:
    * Fixed droids not skittering properly in 102PER
    * Fixed same droids when passive allowing disabling option if lower than 0 demolition and higher than 0 demolition, but not when having exactly 0 demolition. It's now possible for them too.
    * Fixed Harbinger missing if reloading a save after it docked.
    * Fixed protocol droid with quest update being repaired during and after convo.
    * Fixed utility droids re-activating if talked to and reloading a savegame.
    * Wounded Onderon military will only give teammate influence if you kill him yourself, not if he gets killed by Sith.
    * Fixed black screen if talking to a Handmaiden and goading them to fighting if you won the 5 sister battle.
    * In attempt to prevent the teammate corruption (which I could not reproduce) the fade-to-black will now last longer, until the sisters turns actually hostile.
    * Handmaiden will lower her hood when loading the module from a savegame.
    * Handmaiden will no longer always be send with male PC's. Depending on your choices in Atris dialogue she will now be send or crawl on your plane, with slight variations in a few cutscenes as result.
    * Aesthetical fixes to cutscene where Atris sends Handmaiden with the exile.
    * Modified pre-Malachor Carth sequence per developer commentary (thank danil-ch for noticing them)
    * Some aestetical improvements to the cutscenes in the endgame of the Academy.
    * Fixed quest update from Lorso about luring Batono in a trap being set too early. It will only appear now if the actual global is also set to allow this option.
    * Corrected missing "Exchange" quest update in 3 different instances.
    * Bumani Corp Gammorean use proper dialogue line now.
    * Hidden academy camera changes to show force field.
    * TSF will no longer assist you in killing the Sullustan.
     
    Nar Shaddaa:
    * Swoop Droid no longer sounds like Kinrath.
    * Extended attack of the Serroco.
    * Saquesh; Allows you to "[intimidate] Stop pressuring the Refugees" if Serroco attacked them and intimidation option for Adana will no longer automatically fail.
    * Fixed killing Geriel possibly reopening Refugee Woes. It now no longer updates the quests, since the proper updates are already set talking to Saquesh instead, and as stated, was buggy.
    * Docks scene with Mira; Hanharr no longer takes 9 seconds (sometimes leaving a pause) but the duration of the VO-line.
    * During Mira or Hanharr's escape an actual alarm now sounds.
    * Reinforcements at the JJT are no longer deleted after the cutscene deploying them.
    * JJT Map back popup dialogue fixed.
    * You can no longer dance for the Twi'lek domo during the run to the JJT (after visquis call). This to prevent the player from missing key triggers.
    * Zhug Cutscene: Added another global set to the .dlg on an unskippable line as precaution, hopefully fixing the issue some people had with it not being set.
    * If you turn over shield from secondary to primary AFTER shutting down primary the zhugs will actually spawn now.
    * If the player overloads the droids now after the bounty hunters spawn, the droids will properly reset to hostile if made friendly, as per the description.
    * Once the speeder was rebuild, entering the docks or main area would spawn a new one every single time (on top of the old version, causing great performance issues after a while). This has been corrected, and they will only spawn once.
    * Turning Lootra over to the Exchange will wield a lightsaber now too (like all other quest-resolutions), and will no longer be seen as a "light side" action by your team members.
    * If you lied to Sasquesh and he sold Adanna fast, then killed him, "Sold to the Hutts" would re-open with no way of finishing it anymore. This has been fixed.
    * Goto's Yacht console; fixed issue with count's 8 and 9 on consoles being broken and disallowing interaction with the console ever again.
    * Kreia Premonition cutscene added (thanks to Danil-ch)
     
    Dxun and Onderon:
    * Slight improvements to Kreia's dialogue post-Onderon if Bao-Dur was Dxun Tomb leader.
    * Remote is now present if Bao-Dur is the leader of the Dxun Tomb group (thanks JCarter426).
    * Covered up some missing area geometry on Onderon (thanks to JCarter426's way too good eyes )
    * During the LS conversation with Kavar, asking about Telos no longer locks "I saw the holorecording of my trial." It will instead lock if you ask that.
    * Dxun camp: The Gate Guard and Patrol guard will now keep patrolling after being talked to, rather than permanently stop at that point.
    * Onderon Western Merchant Quarters: Fixed error with citizen dialogue not looping properly.
     
    Dantooine:
    * When the Handmaiden apprehends Kreia, she should have her hood down. It wasn't working however, since the animation was set for the Handmaidens event instead of the Handmaiden one.
    * Zherron will now take the will and bodies out of the player's hands when receiving an unmodified will, instead of having you drag them through the entire game (fake will worked fine).
    * Fixed issue with restored Vrook line not turning him hostile properly in the cave.
    * Fixed infinite Kinrath crystal spawn bug.
    * Fixed HK's infront of the academy not updating questlog if 3rd group (display issue, the cutscene would have still triggered on the Hawk).
    * During the jedi academy reveil, added clairvoyance effect if Kreia was not in party, and it no longer loops the animated camera (thanks danil-ch).
    * During rebuild enclave, removed 3rd party member if entering with Kreia, as (s)he was getting in their pathing's way.
    * Mandalore can no longer run away from his solo-fight.
     
    Ravager and Malachor:
    * Modified broken soundsets.
    * Set hyperspace as EH background when leaving, so it's used during the pre-Malachor cutscene.
    * Modified Mandalore-takedown.
    * You can no longer start the battle with Nihilus without him draining you (since that's the ingame way to tell why the exile can defeat Nihilus when no-one else can).
    * Made the fade-in node unskippable since you could, and never make the fade-in.
    * Expanded the kneel and get drained a bit, instead of it instantly leading to combat.
    * There's no long pause after killing Visas.
    * Visas Suicide; Users where the animation fails (no saber, no clothing, etc) will no longer be stuck on a blackscreen.
    * Visas Suicide; Users where the animation works will no longer see Visas falling to the ground twice before dying.
    * Changed Mira camera angle during her lift.
    * Fixed issue with team turning off their lightsabers if Mira was not in the party during Malachor.
    * Light side players will no longer throw the endboss down the core of Malachor.
     
    3.5 Changelist 1.8.1 - 1.8.2
    ----------
    (all included mods are used with permission!)
    * Includes 301NAR Txi fix by JCarter426
    ** Fixes window near Tienn not being see-through. Now you can see Tienn from the docks.
    * Includes Zez-Kai Ell Revan Overlook fix by danil-ch
    ** Because, apparently, we overlooked one. Splicing was done well too.
     
    * Main screen logo updated to 1.8.2, and it no longer inverts suddenly sometimes (thanks Darth_Sapiens). For the best effect remove the kotor2logo.txi 1.8.1 had if you patched up to version 1.8.2 from 1.8.1.
    * A few addition grammar fixes.
    * Bao-Dur can now use cyan and bronze crystals to create your first saber. Also fixes the issue where you'd get stuck if you only had a cyan crystal and no other. Vanilla issue, only became apparent now since a no-longer broken since 1.8 store on Telos has a fixed Cyan crystal.
    * Fixes issues when you leave Adana in her cell, then talk to her again and tell her to run not updating the quest properly, potentially getting it stuck. (Thanks plyinglemon for getting said situation to our attention by suffering from it)
    * The workbench will now use the skill of the user, instead of the PC when dismantling items for components.
    * Updated modulesave.2da.
    * Fixed broken questupdate with the sabotaged protocol droid on the Harbinger (thanks Josh D for finding this).
    * Telos, thugs infront of the door to the Exchange compoud; Removed automatic Ithorian journal update, need to actually ask for Loppak and be refused for the journal to update.
    * Nar Shaddaa, Pazaak Den; Fixed potential convo-break for males with Dahnis.
    * The Security Spike Tunneler now uses the correct skin (it used to look just like the Security Spike, even if it had an unique icon).
    * Onderon; Removed the "A Matter of Leadership" mission from your questlog if you leave the planet without finishing it.
    * Several improvements to the Rebuild Jedi Enclave cutscene on Dantooine.
    * Telos surface; Added lipsync to one of Atton's line since it was missing.
    * Updated Vash bodies' lightsaber drop.
    *** The following 2 fixes modify feat.2da. Be aware if you use mods overwriting this it will undo those fixes;
    * The Jedi Weapon Master and Sith Maurader may purchase the Condition (+saving throw) line of feats.
    * Restored the Mobility feat. The mobility feat gives a 10% increase in movement rate.
    (thanks to BarnzyBobble for his assistance in testing if it worked properly)
     
    3.6 Changelist 1.8 - 1.8.1
    ----------
    * Modified KOTOR main screen texture (used in the main menu and on loading screens) to make it easier for Steam and KOTOR-compilation users to notice if TSLRCM is properly installed, considering they do not have a launcher, and "how do I notice it's installed properly" was becoming a very popular question.
    NOTE: When using the patch it's only an indication that the patch installed properly, not 1.8 as a whole. If in doubt, please re-install TSLRCM 1.8.1 using the full installer. If the main screen is updated then it indicates the entire mod is updated properly.
     
    * Includese Inverted Droid Feat Gain by Hassat Hunter.
    ** Fixes the feat gain progression of T3 and Goto being swapped around with the feat gain of HK-47. It's correct now, with HK-47 gaining more feats than them rather than less.
     
    * Fixed convo break with Nar Shaddaa arrival scene for male players, and fixed requirement check in convo scanning for handmaiden instead of Visas, leaving Disicple's convo options untriggerable.
    * Fixed breaking Nar Shaddaa questline by talking to Ratrin before Cahhmakt. This is no longer possible.
    * Fixed bug where talking to Cahhmakt with an NPC instead of the player would leave that NPC "locked", unable to join your party.
    * Fixed issue on Ebon Hawk with post-Peragus dialogue with Atton not proceeding properly to the Lightsaber dialogue if certain dialogue options were selected.
    * Fixed bronze saber turning other saber also bronze when loading a savegame if dual-wielding. (thank Fair Shade for the fix!)
    * Fixed Handmaiden's armor not being properly returned to the inventory when dueling on the Ebon Hawk.
    * Corrected small issues with Malachor loading screen story hints, like the first being completely blank.
    * Included updated k_003ebo_enter.nss and a_next_scene.nss to 003EBO.mod for modmakers, the version included with 1.8 was outdated.
    * Fixed Vrook's lightsaber not activating properly in the rebuild enclave. (Thanks Qui Don Jorn)
     
    English version;
    * Fixed subtitle error; HK when talking about "his whiny allies" subtitles "her whiny allies".
    * Fixed Zhug brother mentioning "him" for female PC's on Goto's Yacht.
    * On Dantooine right outside the Ebon Hawk, when asking the "Battered Protocol Droid" what it knows specifically of your character, it says "You are on the register as one of the Jedi who left the Enclave to fight in the Mandolorian Wars. Should be spelt "Mandalorian."
    * Fixed map note in the HK factory missing it's description.
    * Fixed minor typo when clicking on the locked door for the reserved section in the Jekk Jekk Tarr.
     
    4. Mod Compatibility:
    ----------
    The following mods are known to have specific install instructions to work properly with TSLRCM 1.8.5
     
    * Game Balance Mod by Achilles - ONLY use Autobalance.2da, don't use any of the other files with the mod!!!
    * Improved AI by Stoffe (AKA RevanAnt) - While this mod mostly works, it cause some problems with one scene on Nar Shaddaa (you might be unable to select a third teammember during a cutscene and then have to weather some hard battles with just Bao-Dur and Atton).
    * Enchanced Merchants by Shem - We've modified many of the merchants, for the modified loot drops and other fixes, which will most likely be undone by using this mod. So be aware of that!
    *Kamaitachis Epic Armours - Read the full description to see how to make it properly work with TSLRCM!
     
    Mods requiring compatibility patches (check deadlystream for comp patches):
    * Handmaiden Choice for Females by Stoffe (AKA RevanAnt)
    * Admirality Mod by Jinger (AKA Kreia)
    * M4-78 by Stoney - Use M4-78EP instead!
    * Slender Female Bodies
     
    The following mods are INCOMPATIBLE! Do NOT use these when using TSLRCM 1.8.5!
    This is by no means a full list. Mods not listed here can still be incompatible. If you're in doubt, check or ask in our forums! The currently most known list is located at http://deadlystream.com/forum/topic/393-mod-compatibility-list-for-tslrcm-183. You can post questions at http://deadlystream.com/forum/topic/2795-inquiries-on-mod-compatibility-list-for-tslrcm-183/.
     
    * Ultimate Saber Mod by ChAiNz, D333, Sep, Svosh, T7
    * TSL Un-Restored Content (TSL:URC) by Zbyl2
    * Ravager Rewrite 2.0 by Zbyl2
    * Peragus-Harbringer-Prologue Correction Mod by Ulic
    * Trayus Academy Clothing Fix by SithRevan
    * Dark Apprentice Holowan Consortium
    * Lonna Vash Mod by Sikon
    * Force Fashion II by jonathan7, Marius Fett and Ender Wiggin
    * Nar Shaddaa Hidden Complex by FrantFire
    * Get your lightsaber back from Atris by Lit Ridl
    * Darth Sion vs Master Vash by zbyl2
    * Khoonda Lost rooms by Darth_Tartarus
    * 90SK's SUPER Content Mod
    * Telos Shuttle Crash Movie Fix by Zbyl2 & DarthParametric
    * Telos Polar Sidequest
    * GenoHaradan 0.9 beta by Exile007
    * Knights of the Old Republic III : The Jedi Masters 2.0 (beta) by Trex
    * HOTOR 1.6 by Qui Don Jorn
    * Kreia's Assorted Robe Collection
    * Trailer Force Crush Sound by Don Kain
    * Kolto Tank on Ebon Hawk by Lit Ridl (overrides critical TSL files!!!)
     
    5. FAQ / KNOWN ISSUES
    ---------
    Q. I am having technical issues with The Sith Lords!
    A. Try the Steam forums. Even if you do not possess the game it does contain many threads about issues and their sollutions, a quick search might just find you the answer you need.
     
    Q. How do I know TSLRCM is installed? The main screen is unchanged.
    A. If the mainscreen is unchanged, TSLRCM isn't installed. Mostly this is related to people installing to the wrong location. Double-check yours (see install instruction #4).
     
    Q. Crash when loading a savegame. The loading screen is corrupted by strange lights all over it.
    A. Issue with modern Nvidia graphic drivers. NOT caused by TSLRCM. To fix;
    In the Nvidia control panel put Threaded Optimization to "OFF" and uncheck the "read-only" property of your KotOR II directory.
     
    Q. There are no Handmaidens at the academy/Stuck infront of the Hawk after the Academy.
    A. You have overwritten our appearance.2da with an incompatible version of another mod, missing certain key entries needed for TSLRCM to work properly. If you still have the original TSLRCM appearance.2da replace it, otherwise a full re-install of TSLRCM is required.
    In both cases a save is needed from before entering the academy.
     
    Q. I lost my team at the academy/black screen when entering Ebon Hawk after academy/Atton, Kreia or Bao-Dur don't talk to me when I click them.
    A. Sadly, this is a vanilla bug we cannot fix, since the files cannot be de-compiled. It's related to fighting the Handmaiden sisters on the battle mat and "cheating" before they become hostile, giving an error in the script to return your team members. You will have to load a save from before this fight.
     
    Q. The screen becomes black when loading the Jedi Masters scene in the Rebuild Enclave
    A. This is due to the module using a custom Kreia with special animations for the cutscenes. If any Kreia-altering skins or mods override this, the result is this black screen. Uninstall your Kreia-skin altering mods for the duration of this module...
     
    Q. After changing the Ebon Hawk's transponder codes, the Duros scene repeats itself and Goto's Yacht doesn't load.
    A. In some rare instances the new globals TSLRCM added aren't added to savegames. This is why we suggest playing a new game. In this case the global for the Duros hasn't been increased by 1, leaving the same cutscene. Enabling the cheatmode in the .ini, then using (without quotes) "warp 351nar" will let you continue on without further issues
     
    Q. I cannot spar with the Handmaiden!
    A. Due to a bug, sparring with Handmaiden while in outer space (directly after leaving the Telos Academy) made the fight unwinnable. So for TSLRCM you will have to travel to another planet, exit and re-enter for the option to appear, giving a glitch-free sparring. It's not gone, no worries!
     
    Q. When the HK Factory loads, I am spawned on Telos as the Exile, instead of as HK-47 / I get a black screen when arriving on Malachor. I use USM.
    A. TSLRCM 1.8.5 is not USM compatbile.
     
    Q. The game crashes when the Nihilus/Visas or Nihilus/Tobin cutscene loads.
    A. Delete n_darthnihilu001.ntc from your override.
     
    Q. While in Visquis' lair, when Kreia revives Hanharr, it suddenly turns back to Atton.
    A. Delete p_kreia001.utc from your override.
     
    Q. Double Atrises during final confrontation/No dialogue after sisters are defeated.
    A. Delete the following files from your override, and load a save from before starting the confrontation:
    a_atrend2.ncs
    a_atrend3.ncs
    a_kreatris.ncs
    a_sisend.ncs
    n_darthtraya001.utc
     
    Q. No HK-Torture scene/Missing restored EH-scenes/Get stuck in Ebon Hawk on my way to Malachor.
    A. Delete k_003ebo_enter.ncs from your override.
     
    Q. Dialogue fast-forwards/cutscenes without sound.
    A. Engine issue. Not caused by TSLRCM. Unfortunately, we cannot fix this. May this happen, do a full reboot of the game, and it should work properly again.
     
    Q. I have issues with the grass on Dxun/Rebuild Enclave.
    A. This appears to be an issue with ATI-videocards. Try using the textures found here;
    http://www.lucasforums.com/showpost.php?p=2824280&postcount=14
     
    Q. Why haven't you fished the issue on Peragus where you need to lower the difficulty to proceed as T3?
    A. This is no issue. Playing on hard you need another way through the door rather than the mine, deleting some goodies in the process. It's not required to lower your difficulty.
     
    Q. Does the mod include [x]?
    A. Please check our semi-complete inclusion list at:
    http://deadlystream.com/forum/topic/139-whats-restored-in-tslrcm/
     
    Q. Why did you fix [x], that wasn't a bug, that was a feature.
    A. We have a pretty good indication from developer nodes and scripts what is intended and what not. It's very likely that the bug was infact a bug, and never intended. Developers rarely intend to add bugs and exploits to their game...
     
    Q. My question is not answered here!
    A. Feel free to ask us at our official forum;
    http://deadlystream.com/forum/
    You can also ask at moddb, but I visit that site less frequent...
     
    6. UNINSTALLATION
    ----------
    Run uninstall program created in your game's main directory. On the Steam Workshop unsubscribe.
     
    7. CREDITS:
    ----------
    Major Contributers:
    * Jinger/Kreia - the Rebuilt enclave and Handmaidens
    * MonoGiganto - T3’s fixed dialog and ZezKiel’s fixed dialog on NarShadaa
    * Savvy30039 - the new animations
    * SWfan28 - scripting genius of a lot of areas
    * Pra_Viilon - launcher
    * Danil-ch - Various fixes and cutscenes
    * HK-47 & Sith Holocron - VO splicing
     
    Includes mods by:
    Jinger/Kreia - Battle for Telos
    Mrmarb - Weapon finesse icon fix
    DrGhent - Lightsaber parts icon fix
    Darth_shan - Bao-Dur shader fix
    Darth Insidious and Jcarter426 - Telos Shuttle Modder Resource
    Darth Insidious - Goto's Yacht Window Fix
    Danil-ch - Female Revan overlook fix
    Jcarter426 - TXI-fix
    Kainzorus Prime - PMHA03 Restoration
     
    Voice Acting:
    * Usagi - Kaevee
    * Zhaboka - Taris Traveler
     
    Beta Testing:
    * Lord of Hunger
    * TriggerGod
    * Pra_Viilon
    * Garfield
    * JoewJ
    * DarthDac
     
    Translations:
    * Melkor, MrPhil, TTLan, RevanStar11, Leoneros - French
    * Alec, Salk, Cair - Italian
    * Rodro Lliv, Januszka, Serpol, Dashrendar - Spanish
    * Pestilenz, Lex, Ero, Hib – German
    * Drazgar, Allard – Russian
     
    Special thanks to:
    * Sith Holocron - for his all-time support and VO splicing
    * Ulic - his inspirational Peragus modification
    * Markus Ramikin – for some other minor fixes
    * Tyvokka and The Doctor – for hosting this mod and forums on Deadly Stream
    * Darth_Sapiens - Main menu logo
     
    8. DISTRIBUTION NOTES
    ----------
    Thanks to DeadlyStream for giving us space on his forums and all the people of the TSL community that helped with bug finding in the beta.
    Thanks to tk102 for the dlg editor.
    Thank you to the members of Team Gizka for finding out about the missing HK factory modules and all the content that was cut from KotorTSL and making sense of it all, because without all their previous efforts and hard work none of this would be possible.
    Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them.
    A special thanks to Ulic for his original Peragus mod; while none of his work or files were used in our fixing of Peragus, a lot of his ideas and “how” things were changed were the inspiration for how we tackled them. His list of fixed stuff in the readme helped too!
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES.
     
    USE OF THIS MODIFICATION IS AT YOUR OWN RISK. THE ABOVE MENTIONED COMPANIES OR THE AUTHOR ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION.
     
    ThESE modS may not be modified or REdistributed without the explicit permission of the authors.
     
    Star Wars: Knights of the Old Republic™ , characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords™, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware™
    and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian™
    is a trademark of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document
    are owned by their respective trademark and copyright holders.
     
    2014

    246,983 downloads

       (72 reviews)

    111 comments

    Updated

  2. M4-78 Enhancement Project

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
    M4-78 Enhancement Project 1.5
    1. Description:
    ----------
    This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy.
    Features:
    * Brand new planet consisting of seven new, unique locations!
    * Over two hours of additional game play!
    * Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs!
    * Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game!
    * Restored previously unavailable unique droid items for your party members!
    Please note that for now, M4-78 Enhancement Project is ONLY COMPATIBLE WITH THE ENGLISH VERSION OF THE SITH LORDS!
    2. Installation:
    ----------
    1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
    Please note that M4-78EP will NOT work AT ALL without TSLRCM.
    2. Follow TSLRCM's installation instructions.
    3. Once TSLRCM is successfully installed, run M4-78EP.exe (or on Steam run the Workshop installation). Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where KotOR 2 is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM.
     4. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches.
     5. Install any compatible mods you desire now.
    3.1 1.5 Major Changes:
    ----------
    * New ending
    * New intro (less spliced party members lines)
    * Reduced amount of walking
    * Fast travel in droid quest - no more running trough the planet multiple times
    * You can now do Environmental Zone first and gain Kaak's help, allowing you to skip a large part of the Industrial Zone
    * Better filters on VOs so your ears won't bleed (at least not as much)
    * Other stuff

    3.2 1.3 Update fix list:
    ----------
    ! Replaced Voice-Overs (CS-36, Industrial Rogue Droid and more)
    ! New Voice-Overs
    ! Gonk droids, courtesy of newbiemodder!!!
    General Fixes and changes:
    * You will no longer receive a droid army on Telos if M4-78 has been ordered to make Environmental Droids instead.
    * All side quests now have "Bonus Mission" behind their name to differentiate them from required missions.
    * Complete pass over journal-text and conversation options to make doubly sure it's impossible to get lost.
    Central Zone:
    * You will no longer magically know about CS-28 if you recover his lost part before talking to him, journal entry will be vague in that occurrence. Also fixed some issues where you could show CS-28 the part without owning it and talking about finding it before asking him what he's looking for.
    * Changed footstep sound of repair droids.
    Industrial Zone:
    * IS-07 renamed to Loading Droid as he has no role in the mod at all.
    * Fixed camera issue using the test console.
    * Fixed camera issue when talking to Designer droid for the "Recent History" side quest.
    * Fixed infinite spawn of combat droids in the droid segment if re-entering the Zone.
    * Slightly improved frame rate (if you still have issues turning off shadows is recommended).
    * Fixed repaired cleaner droid cut scene running twice.
    * IS-43 now moves back to his position after the cleaner droids gets fixed.
    * Added a new journal quest for the mission to get into the cleaning droid trash containers.
    * Improved consistency between droid segment and exile segment.
    Environmental Zone:
    * Boss Droid now drops various random droid items (2-6) as additional reward.
    * Added clairvoyance effect to the reveal of the Boss.
    * Corrected screen that was clipping through a wall.
    * Moved back some turrets so it's unlikely they will target you through the wall.
    * Renamed ES-44 to Environmental Droid and gave it a unique line.
    * Removed trigger that made it difficult to talk to the escort droid that brings you across the minefields.
    * Fixed issue where minefield escort cut scene didn't trigger upon certain dialogue choices.
    M4-78 Core:
    * You can now target the force field control terminal with a controller.
    Rapid Transport System:
    * Industrial Escort now shows in-module jump without having used the door yet (of course you can't use it until the door is opened).
    * You can now use the escort droid to go to IS-24 after unlocking access.
    * Industrial droids can no longer escort you to themselves.
    * The escort droids in the Central Zone and Industrial Zone now have a map note.
    Thanks to geordyjones:
    * Made tweaks to the Industrial Zone door cut scenes to make it much clearer why you're looking for cleaner droid access.
    * No longer displays party selection at start of the planet (having to convert to droids anyway).
    * During T3's side quest fixed all mentions of "construction droid" to "repair droid" as they're properly called.
    * Renamed Fight Witness to "Fight Witness" to make it more apparent it's not a generic central zone droid.
    * Modified duration on many lines around the planet.
    * Fixed unintentional conversation breaks with IS-58.
    * Fixed missing line on IS-63.
    3.2 1.2 Update fix list:
    ----------
    * Fixed issue with Industrial Zone maintenance droid that allowed infinite experience.
    * Fixed main quest breaking glitch involving T3's solo quest.
    * Fixed being able to supply fuel by both Vogga and M4-78, rather than making the intended choice.
    * Fixed journal being updated when you didn't find a part inside the cleaning droids rather than if you found a part.
    * Removed many of the boxes near droid testing, allowed access to the loot of the remaining ones, updated loot tables of several 'containers' in that module to match TSLRCM's fixed loot script.
    3.3 1.1B Update fix list:
    ----------
    * Fixed issue where "Data Transfer" could not be completed if acquired after meeting Kaah, but before visiting M4-78EP, or if you triggered the 'hidden' ending.
    * After starting the 'Thrash' goal with IS-43 you can ask him again what you’re supposed to do now, in case one might forget.
    * Corrected wrong class-check in Black Market Droid conversation that could break the conversation.
    * Improved Telos Droid Assistance cut scene.
    * Added VO that was missing from the installer.
    3.4 Patch fix list:
    ----------
    ! Fixed "stuttering droid" bug.
    ! Additional content!
    ! Added 2 Easter Eggs. Go find them
    ! Modified end game sequences.
    ! Telos Attack and the Rebuild Academy are now properly updated like they should, as they were accidentally left out of the original installation.
    ! Various spelling and grammatical fixes throughout the mod.
    ! Updated several quest entries for added clarity.
    ! Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Jedi Watchmen.
    General:
    * New side quests "Elimination Required", "Global Infiltration" or "A Droid Too Many" will run together with the droid's solo quest to remove the radiation, and should provide some distraction from the walking. Finishing one of these quests will give the droid you control a small permanent boosts to their functionality.
    * Several droids throughout the colony have more to say. And some brand new ones appeared!
    * Killing Vash will no longer incorrectly increment 000_Jedi_Killed, which could lead to various issues.
    * Fixed Vash appearing on M4-78 too soon when talking to T3 about the Jedi Masters.
    * Fixed Vash appearing injured if it stated M4-78 and not dead when talking to T3.
    * Changed hyperspace to look a little more like vanilla hopefully.
    * The M4-78 landing and leaving movies now appear in the movies screen once seen in game.
    * M4-78's music can now be listened at from the 'music' tab after game completion.
    * Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Watchmasters, since Vash teaches Niman, and this could lead to game breaking issues if Vash wasn't the last Jedi Master the PC met using these classes.
    * Grenn will acknowledge possessing M4-78 fuel during the Telos under Attack sequence.
    Korriban:
    * Fixed Lost Jedi not updating sometimes. (T3 hint)
    * Fixed conversation break and no quest update with Disciple. (No Atton)
    * Fixed Disciple vo/st mismatch.
    M4-78 Landing Pad:
    * Fixed exile appearing shortly before the interlude cut-scene.
    M4-78 Central Zone:
    * Changed mechanics of the M4-78 door opening, preventing the door to open but an invisible wall still blocking you entrance in certain cases. We also fixed the door still being visibly floating above the building when open.
    * Modified broken droid dialogue to make it slightly more obvious where to get the droid legs.
    * If you kill Vash you will now also get a proper introduction to M4-78.
    * The force field can no longer be bashed by a lightsaber (if so, why was Vash still there?)
    * Fixed "hidden ending."
    * Modified core-quest update script. It would return 'have 1' if you had 5 or more. Now it will always return you have enough (4) if that's the case.
    * Fixed the maintenance droid not giving you 2 cores if you used a certain conversation options and then aborted the conversation.
    M4-78 Environmental Zone:
    * Fixed HK not being re-added after HK-50 fight (missing file).
    * Reduced hit points of boss droid
    * Kaah's meeting will now give you a lightsaber (part) whether he remains alive or dies.
    M4-78 Industrial Zone:
    * Fixed missing quest update from retrieving memory core from living astromech droids.
    * Fixed all astromech droids once broken being able to give the part, not just the one who should have got it.
    * Fixed IS-56 sometimes not talking about I0-01, blocking progress.
    * Some Droid Designers were sent back to work, and will now use the computer animation instead of standing around doing nothing.
    * Fixed medical vendor showing all stims twice in his inventory.
    * You can now finish "Data Transfer" if you acquire the quest after completing the planet's storyline.
    M4-78 Core:
    * Fixed Kaah not properly appearing when leaving the mainframe in some cases.
    * Kaah will no longer drop a lightsaber upon being killed.
    * "M4-78: Recent History" will now close with a failure quest description if you enter the M4-78 core while it being rendered unable to be completed.
    * Reduced hit points of Vash
    M4-78 radiation flooded sections:
    * IS-43 will now look the same during and after the radiation flood.
    4. Uninstall
    ----------
    Run uninstall program created in your game's main directory.
    5. FAQ / Known Issues
    ---------
    Q. How do I know if the game successfully installed?
    A. There are two ways to note. Check when installing that you didn't have any errors.  Also when loading the game, did the legal screen get replaced with a full page legal screen that said "M4-78 Enhancement Project"
    Q. Conversation breaks with error in the Korriban Academy.
    A. M4-78EP is only for the English version of The Sith Lords. Other versions will not be able to start and complete the planet properly, sorry.
    Q. M4-78 does not appear on the galaxy map.
    A. Finish Korriban, and follow your quest instructions. Alternatively, another mod may conflict, please check our forums if this is the case.
    Q. Slow performance in the Industrial Zone.
    A. If you experience this, try turning down graphics for the duration of this map. Especially turning off (soft) shadows has noted a great increase in performance. Also make sure the Disable Vertex Buffer Objects=1 fix is in your swkotor2.ini under [Graphics Options]!
    Q. I can't finish "Recent history: M4-78"!
    A. This quest requires you to very specifically interrogate droids and events around the world. It's intended to be only completable for the very thorough. Try to finish it if you can!
    With the patch it will automatically fail if you don't, so it won't remain in your quest log for the entire game may you fail to do so.
    Q. I am missing droids.
    A. Make sure you have no incompatible mods running along M4-78EP.
    Q. I can't find all 4 power cores for the puzzle
    A. There are more than 4 cores to be found, so there are several options where you missed one or several. Check with every droid, and make sure to loot everything to find the ones you missed!
    Q. My question is not answered here!
    A. Feel free to ask us at our official forum;
    http://deadlystream.com/forum/
    6. Credits:
    --------------------------------------------------
    » Project Leaders
    --------------------------------------------------
    - Zbyl2 - Project Leader, scripting, storyline/dialog writing & editing, voice over auditions, texture editing and more
    - Stoney - Former project leader, scripting, storyline/dialog writing & editing, texture editing, modeling and more
    - Hassat Hunter - dialog correction, scripting, bug fixing, patch lead
    --------------------------------------------------
    » Storyline
    --------------------------------------------------
    - Sharen Thrawn - former lead writer
    - Lord of Hunger - storyline ideas
    - JCarter426 - storyline writing/ideas for the Industrial Zone
    - Sith Holocron - input on storyline and planet's past
    --------------------------------------------------
    » Modeling / Texturing
    --------------------------------------------------
    - Stoney                Many new or edited placeable objects
    - Quanon                Archon models
    - Khrizby                New animations and fixed models
    - Redrob41                Droid re-skins
    - 90SK                    A LOT OF droid re-skins
    - Sith Holocron                Animated screen textures
    --------------------------------------------------
    » Beta Testing
    --------------------------------------------------
    - Stoney
    - Hassat Hunter
    - Qui-Gon Glenn
    - Atton Rand
    - Nsinger998
    - LDR
    - Zhaboka
    - drunklol
    - arekushu
    - twdarkeh
    - dashrendar
    - Sith Holocron
    --------------------------------------------------
    Voice Acting
    --------------------------------------------------
    Kaah Ohtok                        Zhaboka
    CS-36 (Central Zone Official Information Unit)        Danule
    M4-78's Main AI                        Sith Holocron
    ES-05 (Environmental Archon)                Louise du Cray
    IS-24 (Industrial Zone Archon)                90SK
    IS-02 (Maintenance Unit}                Nolan Tashijan
    IS-56/Researcher Droid/KL-92                Edwyn Tiong
    LS-44 (Greeter Droid)                    Ripulesyou
    IS-84 (Droid Designer Lead)                Runawayjam
    Random Design Droids                    Drew Mochak
    War Droids/Central Zone's Maintenance Unit/
    Force Field Operator/Escort Droids            Caleb Woodard
    Force Field Operator                    Trayusstudent
    Sith Soldier                        Mrcharlton
    CS-45 (Central Zone Original Information Unit)        James Beagon
    Accused Environmental Droid in Central Zone        Jerry C
    CS-28 (Central Zone Maintenance Droid Assistant)    Dylan
    Medical Units                        ABagOfVicodin
    Additional Construction Droid/
    Landing Arm Supervisor                    Sonbiru "Dr. Son"
    IS-43 (Supervisor of Cleaner Droids)            Daniel Conner
    Fight Witness                        Adam Brennecke
    I1-02 (Re-programmed Maintenance Unit)        Connaugh
    The Inquisitive Droid at the end of Industrial Zone    Thomo93
    Cleaning Droid Warning System                ReddHorrocks
    Main Manufacturing Unit                    Kevin Smets
    Additional Industrial Zone Droids                ThisIsSnaik
    Additional Environmental Units                 Tuomas "Iterator" Kuosmanen
    Droid with Missing Legs                    Dr. John Faller
    Black Market Droid                    CommissarBRO
    --------------------------------------------------
    Voice Splicing
    --------------------------------------------------
    - Sith Holocron
    - HK-47
    --------------------------------------------------
    Special Thanks
    --------------------------------------------------
    Geordyjones - For his excellent TSLRCM and M4-78EP run, which was entertaining and very useful as base to see what potential issues were still in the game, as seeing one actually play and react immediately generally was more of an aid than sometimes vague after-playthrough impressions. Many of the fixes in M4-78EP 1.3 were done due to this run.
    JCarter426 – voiceovers in previous versions and the new end credit movie
    Revan411 – voiceovers in previous versions
    Jaedar – voiceovers in previous versions
    Ghostlyhamburger – voiceovers in previous versions
    L0ki194 – voiceovers in previous versions
    Yceman (aka Darthycey) – For our original end credit movie
    Danule’s services can be contracted on Fiverr.com. (https://www.fiverr.com/danule/)
    Reddhorrocks’ services can be contracted on Fiverr.com. (https://www.fiverr.com/reddhorrocks/)
    Connaugh’s services can be contracted on Fiverr.com. (https://www.fiverr.com/connaugh)
    JCarter426’s services can be contracted on Fiverr.com. (https://www.fiverr.com/jcarter426)
    7. Distribution Notes
    ----------
    Thanks to Doctor (previous site owner of deadlystream.com, formerly known as DeadlyStream) and Tyvokka (current owner of deadlystream.com) for giving us space on the forums and all the people of the TSL community that helped with bug finding in the original release.
    Thanks to tk102 for the dlg editor
    Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them.
    This mod may not be modified or distributed without the explicit permission of the authors.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    53,128 downloads

       (15 reviews)

    57 comments

    Updated

  3. Silent Sion Restoration

    Silent Sion Restoration
     
    Author: Emperor Devon
    Version: 1.00
    File Name: Silent Sion Restoration.zip
    Contact: Emperor Devon (Deadly Stream), emperor.devon9@gmail.com (email), false_epiphany (Discord). Bug reports, feedback, and suggestions are all welcome.  
     
    1. DESCRIPTION
     
    This mod removes the added TSLRCM dialogue lines where Sion tells the Exile, "I have come to warn you, Jedi. You know not the path you walk," (if female) or "I have come for the Jedi," (if male) during their first meeting on the Harbinger.
    I think the scene is stronger without those lines for several reasons.
    #1: Sion is scarier when he doesn't speak. All you've seen him do, previously, is murder and terrify. He's basically a horror movie monster. He doesn't need to speak. #2: The male line is redundant. We already know he's here for the Exile. He even says so over the Harbinger holologs. He doesn't need to say so again. #3: The female line undermines Sion's character. His stated intention of "warning" the Exile casts him as an ambiguous figure who potentially means the Exile well. This further reduces his sense of menace. #4: The female line doesn't fit the Sion (quasi-)romance. Sion warning the Exile implies he already has feelings for her. But this is their first meeting. They haven't even spoken. Sion showing no concern for the Exile when they meet, in contrast, implies that his feelings develop over the course of their interactions (primarily on Korriban), which I find more believable.   #5: The female line makes no sense. Sion is on Peragus to kill the Exile, not warn the Exile. He has no reason to lie about this. Not all of KotOR II's cut content was cut because of time constraints. Some was cut because the developers thought the game was better without it. IMO, this is one of those instances.
    So, I've removed the two lines. Sion won't speak a word when he encounters a male or female PC. He will just advance down the hall in menacing silence.

    2. COMPATIBILITY
    This mod requires the TSLRCM. It is compatible with all other mods.

    3. INSTALLATION
    Copy the file to your override folder.

    4. UNINSTALLATION
    Delete the file from your override folder.

    5. USAGE AND PERMISSIONS
    You have my blessing to do whatever you want with this file. If you use it in another mod, or upload it to another website, please give me attribution for my work.

    6. CREDITS
        • Cortisol for developing the Holocron Toolset
        • Deadly Stream for providing a continued home for KotOR modding
        • tk102 for his dialogue editor
        • The TSLRCM team for restoring so much of the game's cut content
        • Wine's developers for letting me run Windows tools over Ubuntu
        • Wizard for continuing to maintain the Holocron Toolset
        • BioWare and Obsidian for making great games that people still play 20+ years later.
     
    7. LEGAL DISCLAIMER
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    51 downloads

       (0 reviews)

    0 comments

    Updated

  4. Ravager Rapid Transit

    Ravager Rapid Transit

    Author: Emperor Devon
    Version: 1.00
    File Name: Ravager Rapid Transit.zip
    Contact: Emperor Devon (Deadly Stream), emperor.devon9@gmail.com (email), false_epiphany (Discord). Bug reports, feedback, and suggestions are all welcome. 


    1. DESCRIPTION
     
    This mod lets your PC immediately leave the Ravager after killing Nihilus and placing the last proton core.

    There is no longer any long walk back to your shuttle. The cutscene of the Ravager exploding simply loads once your PC says it's time to leave.

    If you kill Nihilus after placing the last proton core, you will leave the Ravager following the conversation between Visas and Mandalore (if you spare Visas) or Visas' final words (if you sacrifice her).

    If you place the last proton core after killing Nihilus, you will leave the Ravager after doing so.

    Why make this mod? Because running through the gigantic empty ship back to the docking area was tedious. Plus, TSL's endgame has you run through more than enough empty or combat-filled areas with minimal dialogue. The less of that, the better.


    2. COMPATIBILITY

    This mod is designed for use alongside the TSLRCM.

    If you don't have the TSLRCM, installing this mod won't break your game, but you will only instantly leave the Ravager if you place the last proton core after killing Nihilus. (Since the dialogue files which trigger that script come from the TSLRCM.)

    This mod is compatible with all other mods.


    3. INSTALLATION

    Copy the files to your override folder.


    4. UNINSTALLATION

    Delete the files from your override folder.

    5. USAGE AND PERMISSIONS
    You have my blessing to do whatever you want with these files. If you use them in another mod, or upload them to another website, please give me attribution for my work.

    6. CREDITS
        • Cortisol for developing the Holocron Toolset
        • Deadly Stream for providing a continued home to KotOR modding
        • tk102 for his dialogue editor
        • The TSLRCM team for restoring so much of the game's cut content
        • Wine's developers for letting me run Windows tools over Ubuntu
        • Wizard for continuing to maintain the Holocron Toolset
        • BioWare and Obsidian for making great games that people still play 20+ years later.
     
    7. LEGAL DISCLAIMER
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    20 downloads

       (0 reviews)

    0 comments

    Updated

  5. Czerka Docks Dialogue Enhancement

    Czerka Docks Dialogue Enhancement
    Author: Emperor Devon
    Version: 1.00
    File Name: Czerka Docks Dialogue Enhancement.zip
    Contact: Emperor Devon (Deadly Stream), emperor.devon9@gmail.com (email), false_epiphany (Discord). Bug reports, feedback, and suggestions are all welcome.  

    1. DESCRIPTION
     
    This mod alters the conversations with the Czerka guard and docking bay master on Citadel Station.
    The Docking Bay Master
    Your PC may now use [Force Persuade] to make him cooperate over the false Batu. It bugged me that Kreia could do this but a PC with Affect/Dominate Mind could not. Your PC may now use [Force Persuade] to make him share his information for free. Again, classic use of the Force upon the weak-minded. Your PC may now use [Persuade] to haggle down his price from 25 credits to 10 credits. The difficulty is slighter higher than the initial [Persuade] check to make him admit he can help. Changed his response to Kreia's "You will help us find..." from "But I see no harm..." to "I will you help find..." Mind tricked people are supposed to parrot back the Jedi's words. Changed a couple PC lines to better reflect the docking bay master's prior responses. For example, if you threaten him and he doesn't budge, your PC will say a surlier "Fine, I'm going," instead of "I'll be going." Added several PC responses to other lines of his. Mostly cosmetic things (e.g., "Very good" after he says your shuttle is prepped for departure) to make the conversation feel more real. Fixed a developer misspelling. "Discrete" should have been "discreet". Fixed a developer grammatical error. "I must protest to your language!" is now "I must protest your language!" The Twi'Lek Guard
    Your PC may now use [Force Persuade] to make him open up about the wanted criminals. Previously, the only option was to threaten him for dark side points. Your PC may now use [Persuade] to offer him a 20 credit bribe towards the same end. Changed the PC's "I'll be doing" line to a more fitting "All right, I'm going" after the guard asks him/her to leave. Added two PC minor responses to the information he gives: "That's all I needed" and "That's not much." As with the duros, these are intended to make the conversation feel more real. Minor alterations, but it bothered me that haggling and Jedi mind tricks weren't options in those conversations when they are in most others.

    2. COMPATIBILITY
    This mod should be compatible with all other mods. I know of none that alter the dialogue files for these NPCs.

    3. INSTALLATION
    Copy the files to your override folder.

    4. UNINSTALLATION
    Delete the files from your override folder.

    5. USAGE AND PERMISSIONS
    You have my blessing to do whatever you want with these files. If you use them in another mod, or upload them to another website, please give me attribution for my work.

    6. CREDITS
    Cortisol for developing the Holocron Toolset Deadly Stream for providing a continued home for KotOR modding tk102 for his dialogue editor Wine's developers for letting me run Windows tools over Ubuntu Wizard for continuing to work on the Holocron Toolset
      BioWare and Obsidian for making great games that people still play 20+ years later.
      7. LEGAL DISCLAIMER
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    55 downloads

       (0 reviews)

    0 comments

    Updated

  6. KotOR2 Improved AI

    Improves the AI of KotOR 2.
    I know there are other Improved AI mods out there, but here is my version. Hope you guys are gonna like it.
    Changes:
    - Enemy forceusers now use Saber Styles and Force Forms if they have one (unfortunately by default most NPCs don't have one)
    - Enemy forceusers now use all force powers that they have (previously the AI ignored some force powers completely)
    - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...)
    - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target
    - Enemys reactivate shields after 200s
    - Some minor bug fixes
    - Jedi Support AI reworked

    70 downloads

       (0 reviews)

    0 comments

    Updated

  7. KotOR2 Stronger Sith Lords

    This mod makes Darth Nihilus, Darth Sion and Darth Traya stronger. I also replaced the 3 purple lightsabers that Darth Traya summons with Sith Assassins, in my opinion they make more sense than lightsabers that you can drain of their HP with Death Field like they were living beings.
    Warning:
    If you don’t use TSLRCM running the installer will result in 4 error messages, this is normal, the mod is intalled perfectly. And if you use TSLRCM than the mod should install without any error messages.

    9 downloads

       (0 reviews)

    0 comments

    Updated

  8. TSL Additional Portraits

    Gives the following characters new portraits with dark side variations.
    T3-M4 HK-47 G0-T0 Mandalore Hanharr Installation: Drag the files into the override folder.
    Uninstallation: Remove the files from the override folder.

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  9. KotOR2 Combat Rebalance

    This mod mainly rebalances force powers and grenades to make the game be more than just a spam fest of force speed and force lightning.
    1.0.6 Changes:
    - Rockets and darts are repriced to match their performance in combat.
    1.0.5 Changes:
    - Grenades and rockets now have a minimum guaranteed damage (their original damage).
    - Harmful event signal fix for grenades.
    1.0.4 Changes:
    - Master Heal now benefits from skill points invested into Treat Injury.
    1.0.3 Changes:
    - Description fix for grenades and rockets.
    1.0.2 Changes:
    - Removed the blurry air wave effect of Force Wave.
    - Minor changes to autobalance.2da.
    - Saving throws are reworked, every class gains 1 of each saving throw type every time they level up.
    - Most grenades and rockets now benefit from Demolitions skill.
    - Poison grenades and poison rockets scale with user level.
    - Darts now also scale with user level.
    1.0.1 Changes:
    - Death Field now actually does what the description sais, only heals the user for the equivalent of the most damage dealt to any single enemy.
    - Master Heal is nerfed, heals a bit less.
    1.0.0 Changes:
    - Force Channel Form description fix.
    - Added Force Power Area of Effect: +50% to Force Affinity Form.
    - Force Affliction fix.
    - Force Plague fix.
    - Force Aura buffed to +4 defense and s.t. bonus from +2.
    - Force Shield buffed to +6 defense and s.t. bonus from +4.
    - Force Armor buffed to +8 defense and s.t. bonus from +6.
    - Force Aura, Force Shield and Force Armor now works with Force Chain even if it is applied through Force Enlightenment.
    - No more blur effect when using Force Speed (all 3 levels).
    - Burst of Speed buffed from +2 defense bonus to +2 defense bonus and +2 attack roll bonus.
    - Knight Speed changed from +4 defense bonus and +1 extra round of attack to +4 defense bonus and +4 attack roll bonus.
    - Master Speed changed from +4 defense bonus and +2 extra round of attack to +6 defense bonus and +6 attack roll bonus.
    - Fury/Wookiee Rage now also gives +2 attack rolls.
    - Improved Fury/Wookiee Fury now adds +4 attack rolls instead of +1 extra round of attack.
    - Master Fury/Wookiee Frenzy now adds +6 attack rolls instead of +2 extra round of attack.
    - No more blur effect when using Fury/Wookiee Rage (all 3 levels).
    - Fixed the ’Bad StrRef’ text bug when activating Wookiee Rage, Wookiee Fury and Wookiee Frenzy while i was at it.
    - Destroy Droid now does 50% less damage.
    - Kill now does about 33% of enemy hit points in damage instead of 50%.
    - Shock, Force Lightning and Force Storm now does 50% less damage.
    - Drain Life and Death Field are now 50% less effective.
    - Removed the level 10 cap from Drain Life and Death Field.
    - Force Crush now does 50% less damage.
    - Force Crush plays no animation on a successful save.
    - Force Suppression and Force Breach now removes all listed force powers.

    104 downloads

       (2 reviews)

    2 comments

    Updated

  10. Treat Injury Affects Force Healing [TSL]

    This mod makes it so Treat Injury modifies the vitality points gained from Force healing powers.
    SUMMARY
    The Treat Injury skill isn’t very useful for Force users, since medpacs become pretty much obsolete when you can heal with Force points. I wanted to make the skill more valuable to Jedi classes while rebalancing Force heals a bit.
    Now, Jedi will need to invest points into Treat Injury to be effective healers. Characters with low Treat Injury will heal less and may want to rely on other party members with high Treat Injury for healing, or advanced medpacs/life support kits.
    Lore-wise, it makes sense that a Jedi would need some understanding of the body’s healing process in order to heal effectively through the Force, and that some Jedi are more specialized in healing than others.
    This mod may make the game slightly more challenging on average, since a Treat Injury lower than your character level will lead to less VP healed compared to vanilla. See details below.
    DETAILS
    In vanilla, the number of vitality points you gain from Force healing is tied to your level and Wisdom/Charisma modifiers, plus a flat bonus of 5 VP from Heal and 15 VP from Improved and Master Heal. This mod replaces the character level modifier by the average of your level and Treat Injury skill.
    Here’s a breakdown of each power’s VP gain:
    Heal
    VANILLA:    VP = WIS + CHA + level + 5
    NEW:           VP = WIS + CHA + (level + Treat Injury)/2 + 5
    Improved Heal
    VANILLA:    VP = WIS + CHA + level + 15
    NEW:           VP = WIS + CHA + (level + Treat Injury)/2 + 15
    Master Heal
    VANILLA:    VP = WIS + CHA + 2*level + 15
    NEW:           VP = WIS + CHA + level + Treat Injury + 15
    With this mod, you’ll need a Treat Injury equal to your character level to heal the same amount as in vanilla. Points above or below this will increase or decrease the amount compared to vanilla.
    INSTALLATION
    To install, run TSLPatcher.exe. If spells.2da already exists in your override folder, an unaltered copy will be placed inside the “backup” folder in the location of TSLPatcher.exe, along with a backup of dialog.tlk.
    UNINSTALLATION
    To uninstall, remove k_fp_heal1ti.ncs, k_fp_heal2ti.ncs, k_fp_heal3ti.ncs, and spells.2da from your override folder. Replace dialog.tlk in the main game folder with the unaltered dialog.tlk located in the backup folder. If there's a spells.2da inside the backup folder, move it to override.
    COMPATIBILITY
    Should be compatible with any mod that doesn’t affect the scripts for the Heal, Improved Heal, and Master Heal powers.
    PERMISSIONS
    Please don’t reupload without my permission.
    CREDITS
    offthegridmorty
    KOTOR Tool - Fred Tetra
    TSLPatcher, TalkEd - stoffe, Fair Strides
    Screenshot uses Pramod Marlon's AI upscaled icons.

    113 downloads

       (0 reviews)

    0 comments

    Updated

  11. KotOR2 Companion Fix

    This mod corrects companion stats. For example Visas is level 6 when she joins you but she only has 30 HP, this is not the correct value , 54 is. The mod corrects these kind of tiny bugs and makes companion stats what they should have been to begin with.
    Requires a new game to work.

    227 downloads

       (0 reviews)

    2 comments

    Updated

  12. Iziz Workbench

    Iziz Workbench by Darth InSidious
    This mod adds a workbench to Iziz on Onderon, which previously didn't have one.
    There are two options for installing the mod:
    Option 1 adds the workbench to the landing bay you arrive in;
    Option 2 addsthe workbench to Dhagon's office.

    Installation
    Run 'Install Iziz Workbench.exe', select an option, hit select, and run the installer.
    Uninstallation
    Take either di_spnwb_501.ncs or di_spnwb_512.ncs out of your Override folder,
    and then copy the backup of either 501OND.mod or 512OND.mod in the 'backup' folder
    that the installer generated when it installed the mod, and copy it into your modules folder.
     

    65 downloads

       (1 review)

    0 comments

    Submitted

  13. Mr Defender's Wrist Console [TSL]

    Defender's Wrist Console
    Modification Version 1.9
    Author: Defender
    Creation Date: February 4th, 2006
    [contact information in read-me)
    =========
    Installation
    =========
    - For starters, make sure you have a folder named 'override' in your KotOR 2 directory.
    - This modification requires a modified spells.2da file to work, if you have a spells.2da
      file please place it in your 'override' folder and not a sub folder.
        YES:     c:\games\kotor2\override\spells.2da
        NO!!:     c:\games\kotor2\override\modification\spells.2da
      TSL Patcher will then be able to patch your own spells.2da file instead of a new one.
    - Once the 2da files are located in your override folder, click "Install" and TSL Patcher will ask you to point it to your Kotor 2 folder before installing.
        YES: C:\Games\Kotor2\
        NO!!: C:\Games\Kotor2\Override\
    - TSL Patcher will now install the modification, and patch the 2da files (if any) if needed. Once this process is done, you will be able to use the wrist console modification in KotOR 2.
    ================================
    Adding Wrist Console to your inventory
    ================================
    Adding the wrist/droid console to your inventory is rather simple... the first method requires cheats to be enabled.
     1) while playing the game, press ~ and type in "giveitem wristconsole" or "giveitem dcc" , this will give you the wrist console or the droid console (respectively)
     2) Walk up to any workbench or medical lab and select the new dialogue options relating to this modification. Note, this is the method to use if you're playing on the Microsoft Xbox.
     
    ========================================
    Giving the Wrist Launcher Proficiency to Everyone
    ========================================
    If you walk up to the medical lab or workbench and select the 'upload schematics for replication’, and choose either the 'run proficiency script' or 'replicate a wrist console' or even 'replicate a droid console', the script will be executed and the proficiency feat will be given to everyone in your party (the ones onboard and offboard of the ebon hawk). There is a similar option located in the wrist console's replicator options under 'replicate wrist consoles' . If a party member joins your quest, simply re-run this script and he/she will acquire this feat.
    ===============================
    Equipping the Wrist Console/Launcher
    ===============================
    Once the wrist console is added to your inventory, and the proficiency script has been executed, you can equip it on any character in either armband slots. Please note, droids do not need the 'wrist launcher proficiency' feat to equip the droid command console (wrist console for droids).
    Alternatively, there seems to be an interesting side-effect of making the wrist console a wrist launcher, apparently you can simply replicate 1 and not equip it, making it usable by anyone when it's just sitting in your inventory.... much like Chainz.2da's hak pad.. Not exactly sure how I managed to make that happen, but it is somewhat useful, if you don't want the wrist launcher console, simply leave it in your inventory... however, if you are interested in using the new wrist launcher capabilities, you will need to equip on a character (and, obviously, switch to that character to be able to use this feature)
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes TSLRCM by many years.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.
     

    33 downloads

       (0 reviews)

    0 comments

    Updated

  14. DARTHMOELLER's TSL Exile's Item Pack

    DARTHMOELLER's TSL EXILE'S ITEM PACK
    Creation date: July 15th, 2005
    --------------------------------------------------------------------------
    Author:
    --------------------------------------------------------------------------
    DARTHMOELLER
    e-mail: [see read-me for e-mail]

    NOTE: For optimal viewing, line up the edges to fit the dashes.
    Description:
    --------------------------------------------------------------------------
    This mod adds new items to the beginning of the game that are specially made for the exile.  The items can be found in a metal crate inside the medical room on Peragus.  The items you find include the Exile's armband, shield, belt, gauntlets, and implant.  I didn't add any clothes because it wouldn't fit well with Atton's "naked Jedi" lines.
    List of Files:
    dm_shield.uti - shield properties file
    dm_band.uti - armband properties file
    dm_belt.uti - belt properties file
    dm_gloves.uti - gauntlets properties file
    dm_implant.uti - implant properties file
    ii_belt_050.tga - belt icon
    ii_FrArmBnds_050.tga - armband icon
    ii_FrArmBnds_049.tga - shield icon
    ii_Gauntlet_050.tga - gauntlets icon
    ii_Implant3_050.tga - implant icon
    metalbox080.utp - metal crate file
    dm_byebox.ncs - script
    a_doormor.ncs - script
    dm_bmedbox80.ncs - script
    NOTE: The source scripts are included in this mod in a folder called "source."

    Installation:
    --------------------------------------------------------------------------
    1.If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.
    2. Next, extract the contents of the .rar file into your TSL override folder.
    3. Use the giveitem cheat (optional!!)
    This way of getting the robes will add the items directly to the player's inventory.  To enable cheats, open your swkotor2.ini file, and under GameOptions, enter "EnableCheats=1" without the quotes.  Then in game, press the ~ button to open the console, which will be invisible.  Type "giveitem <item name>" without the quotes.  The item names are below.
    NOTE: The items are placed in-game, so there is no reason to use the giveitem cheat.
    Cheat Names:
    dm_shield - exiles shield
    dm_band - exiles armband
    dm_belt - exiles belt
    dm_gloves - exiles gauntlets
    dm_implant - exiles implant
     
    Uninstall:
    ---------------------------------------------------------------------------
    Simply remove all files included in this mod from your override directory.

    Known Issues:
    ---------------------------------------------------------------------------
    There are currently no known issues or problems with this mod.  If you do encounter any issues or problems, please alert me via the e-mail above. I will try to fix them the best I can.
     
    Acknowledgements:
    ---------------------------------------------------------------------------
    Thanks to Fred Tetra for his amazing Kotor Tool.  Without it, none of this would be possible.
    http://kotortool.home.comcast.net/
    Thanks to Darth333 and RedHawke for all of their scripting help. Without their help, I would still be lost on how to script.
    Thanks to all the folks at Holowan labs, for providing guidance and encouragement along the way.  You guys rule!

    Conditions of Use:
    ---------------------------------------------------------------------------
    You are free to use this mod for your own personal use.  You may use the source scripts included however you like, even in a public mod.  However, I must grant proper permission in order to use anything else from this mod for a public mod.  If I do grant permission, make sure to give me proper credit in your readme and include this readme file with your mod.
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes TSLRCM by many years.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.

    75 downloads

       (0 reviews)

    2 comments

    Updated

  15. maverick187's Ancient Sword [for TSL]

    Ancient Sword (for TSL): modeled and skinned by: maverick187
    Creation date: May 27th, 2005
    -------------------------------------------------------------------------------------------
    Intro:
    This is simply a new sword model, very katana like, for KotOR: TSL, no special stats other than an Awareness +2 bonus, the sword is upgradeable.
    Note: version 1.1 fix: fixed w_Vbroswrd_oo1.mdl as showing the same appearance as the sword in this mod.
    ----------------------
    Files:
    mav_ktnbld_001.uti - .uti file, item properties etc.
    iw_vbroswrd_087.tga - menu icon
    mav_swrdktn.tga/.txi - the texture and shader files for the sword
    w_vbroswrd_087.mdl/.mdx - the model files for the sword. DON'T TOUCH!!!
    ----------------------
    Installation and Uninstallation:
    To install place all of the files in the override folder.
    to uninstall remove them from the override folder.
    ----------------------
    In-Game Placement:
    Simple, as there is none. Instead use the cheat code "giveitem mav_ktnbld_001"
    or do the following:
    1. Extract and/or Open itemcreate.2da and itemcreatemira.2da, using Kotor Tool
    2. Scroll down to the bottom of each and type the following in each:
    column..-..what you type

    (Row Label)..-..next number
    label..-..mav_ktnbld_001
    skill..-..15
    group..-..2
    level..-..5
    align..-..0
    base_skill..-..5
    dunno..-..0
    overridetag..-..****

    ----------------------
    Comments, Complaints, Questions:
    [see read me for e-mail]
    ----------------------
    Acknowledgements:
    Fred Tetra: Heaps of thanks for the ever-helpful Kotor Tool
    T7nowhere: Thank you for helping me to start modeling.
    svösh: Tons of thanks for helping me figure out my texture warping problem with this model as well as helping me with several other modeling problems of mine
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes both K1CP and K1R.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.

    3 downloads

       (1 review)

    0 comments

    Submitted

  16. Force Power: FORCE DISARM [for TSL]

    Force Power: FORCE DISARM
    --------------------------
     by 010_sWitch_010
    Creation Date: July 7, 2005
     
    Description:
    ------------
    This is just a quick new force power I created.  Its similar to the force pull powers from the "Jedi Knight" series (damn those games were awesome).  When used it should pull any ranged weapons from the targeted NPC's hands, forcing them to engage in melee combat.
    In Game:
    --------
    The power comes available to all Jedi classes at and over level 5 and can be selected like other powers from the character upgrade screen.  It's a hostile force power so will only show up when you have targeted a hostile NPC.  It works just like any Stun, Kill, Push or etc. powers.  Once used the power will look for and equip the targeted NPC with a melee weapon
    Mod Contents:
    -------------
    fp_disarm.ncs        - The force disarm script
    if_disarm.tga/.txi    - The icon for force pull
    k_search.ncs        - The melee search script
    spells.2da        - list of force powers with Force Disarm on the end
    source files        - I've included the source .nss files for making it compatible
    Testing:
    --------
    I have currently tested it on the Serocco thugs within Nar Shaddaa.  It works on them and equips them with the generic short sword.  I also tested on the mercenaries on Dantooine and seems to equip their melee weapons without giving them anything.  Also, I didn't make the 'given' short sword to un-droppable.  So, a short sword will show up in the remains of any NPC who didn't have a melee weapon and you used the power on.
    Installation:
    ------------
    Unzip the files straight into your Override folder.  The files were compressed within the appropriate sub folder.
    Compatibility:
    --------------
    spells.2DA...ARRGGGHH!!!! Compatibility’s Achilles heel.  If you don't have any spells.2da files in your Override folder then just extract this straight into it.  However, if you do already have one, you can probably just open up the spells.2da file included in this mod and copy the last row in mine over to the last row in your spells.2da file.  Then open the source file included and change the row source number to the new row number.  Then compiled the edited source file and put into override.
    Note:
    -----
    I haven't done a new .tlk file entry for this force power, instead I just referred to an empty slot on the original dialog.tlk file.  This means that the force power will not have a name and no description.  Hopefully the icon should distinguish it. Sorry if this puts people off my mod
    Note 2:
    -------
    I've included a search for any melee weapons before the end of the power's script.  So that any NPC its used on will have a sword.  I might release another one where they run around unarmed, it's funny
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes TSLRCM.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.
     

    59 downloads

       (0 reviews)

    0 comments

    Updated

  17. Play as Juhani in TSL (Jedi/Default Outfit and Underwear)

    Replaces the first black woman player character with Juhani from Kotor 1. This mod replaces the head, portrait, underwear model and underwear textures with Juhani's. In addition, the dancer outfit has been replaced by either a Kotor 1 style Jedi outfit or Juhani's default outfit, depending on the version. Since every female player character uses the same model for underwear and every black woman the same texture, this mod will affect all of those.
    The respective dark side textures were also replaced with Juhani's normal textures.
    JuhaniTSL_jedi_outfit.zip is the recommended version, which replaces the dancer outfit with her Jedi outfit. JuhaniTSL_default_outfit.zip uses the (still buggy) default outfit instead.
    The flap on her default outfit is a bit weird, so I'll try to fix that later. I'll also be fine-tuning whatever details I assuredly missed when messing with this stuff, as this is all still new to me.
    This mod was suggested by Bane_Ross, who is welcome to suggest alterations in case I misunderstood something.

    54 downloads

       (0 reviews)

    0 comments

    Updated

  18. Gammorean Shadow Fix

    So I noticed this once before somewhere but never came across it again until testing some things recently.
    The shadow stretches across the screen for this model.
    It was a simple fix, just recompiling the model from the first game for the second game. ( thanks or DarthParametric for the suggestion on how to achieve this quickly )
    Very noticeable, but I don't think it's visible in the main game due to always being in close proximity to the Gammoreans on Nar Shaddaa.
    Installation : Unzip and drop the four files into the override folder.
    Uninstallation : Delete the following files from the override folder.
    c_gammorean.mdl
    c_gammorean.mdx
    c_gammoreanp.mdl
    c_gammoreanp.mdx
    Thor110

    118 downloads

       (0 reviews)

    0 comments

    Updated

  19. Sentry Droid Animation Fix

    So I noticed this once in the Sith Temple on Dxun, which I believe is the only place in the main game where the droid actually appears.
    Two sets of animations happening on one model resulting in two sets of what appear to be engine pods glitching around inside one another.
    It was a simple fix, just deleting one set of the animations, it looked as if perhaps the original modeler or animator was trialing two different versions of the animation and then left them both there in the end.
    Hardly noticeable really but it bothered me so I got around to fixing it eventually.
    Installation : Unzip and drop the two files into the override folder.
    Uninstallation : Delete the following files from the override folder.
    c_drdsentry.mdl
    c_drdsentry.mdx
    Thor110

    155 downloads

       (0 reviews)

    0 comments

    Updated

  20. Energy Shields 2 Star Cards

    Description:
    I've been playing EA's Star Wars Battlefront 2 recently and I enjoy the idea of the Star Cards. I decided to work on a mod that makes Energy Shields into Star Cards similar to the ones in Bf2 but in kotor 2. 
    5 Shields remain the same but they have different icons and different names:
    Players Personal Armband > Player's Star Card
    Energy Shield > Energy Star Card
    Vao Armband > Only Icon changed but it's too sacred to change anything, also never found in game.
    Arkanian Shield > Arkanian Star Card
    Mandalorian Melee Shield > Melee Star Card

    While they aren't exact replica's I've made a few that are Star Cards in bf2 but with a kotor twist (e.g. Bacta Bomb gives 2 regeneration, Bounty Hunter gives bonuses to Throw Saves.)

    While they are quite "overpowered," most of them lose the og energy shield function and just give stat boosts instead. On a regular run on normal difficulty and good kotor experience, you probably won't need the original function anyway. (The 3 most commons at the start have stayed the same anyway.)

    Installation:
    Copy the "Override" folder into your Kotor 2 game directory and overwrite if prompted.
    Older Energy Shields won't be affected iirc.

    UnInstalling:
    Delete the files in your game override folder that are in this mod's override folder. 

    Compatability:
    Compatible with almost everything, as long as this mod is installed after them.

    Tools used:
    Kotor Tool
    Gimp

    Permissions:
    Use assets from this mod in your own if you'd like, as long as I am credited in the description.
    DO NOT directly reupload this mod exactly to other sites without my permission. (Although if I wanted them there, I will upload them myself.)
    DO NOT claim this mod as your own if you upload it to other sites without my permission. 

    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, 
    LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS 
    AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY 
    DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    21 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Edge Of Darkness

    Knights Of The Old Repulbic Ω Edge Of Darkness
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
    DISCLAIMER: WORK IN PROGRESS / UNFINISHED
    PLAY AT OWN RISK
    YOU WERE WARNED
     
    Sound Effects by BlueZone Corporation Fractal Flame algorithm used created by Scott "Spot" Draves GNU Image Manipulation Program (GIMP) 2004-2023 with 90SK Opening Crawl made with MakerMoon Fotor.com AI Reimaging 90SK - Leader/Lead Manager/Fixer/Art Lead GIMP2.10.22
    InSidious– K1 Lost Modules Pack RedHawke - Sith Hood Model Stoney – Ebon Hawk Placeable Darth333-  WhereAmI Armband and Galaxy Map Tutorial N-DRew25 – Setting/Manager/Leader HARIII – Level Prototypes/Manager/Leader Thor110 – Red GUI, Expanded Galaxy Project Leader, & AI Upscaled Weapon Items Curator bead-v – Developer Adviser Guru/Savior Sithspecter– Sleheyron Model Developer Fair Strides – Developer & Multiple Developer Programs / Early GUI Research Bullobrien – Talon/Yimille Original Skin DarthParametric – Workbench Screen Model, Sith Pureblood Conversion, Jal Shey Model Malkior – Thyferra Foliage Texture VarsityPuppet – Armored Robes Model & Developer Adviser JC - Darksaber Research tjsase – M4-78 Movies Uncompressed 1.0.0 koolizz - A Closer View camerastyles.2da newbiemodder – GONK Droid RGB - Cloth Texture Guru Darth_Sapiens – G0-T0 Overhaul NiuHaka – Dread Cyborg Skin deathdisco – Meditate Script Imptactular – Yoda Model Animation Fix topaz gigapixel ai - Weapon Item AI upscaling LucasFilm / LucasArts Bioware: For such an amazing game! Obsidian: For such an amazing sequel!    
     
    This mod replaces Knights Of The Old Republic II: The Sith Lords
    It will totally reshape TSL into Knights Of The Old Republic Ω
     
    Enter the console code "warp 091ebo"
    Future content including additional side-quests, planets expanded, and party members. You are welcome to inquire about addons, ideas, and mods for Edge Of Darkness. Locations include: Thyferra, Raxus Prime, Dromund Kaas, Tatooine, Zeltros, and 6 other planets.
    It was inspired by older text-based games
    It is meant to be a throwback to 2004 gaming.
    It was created over the course of 8 years by 90SK & Holowan Labs
    Special Thanks: DeadlyStream.com & LucasForums.com
    OPEN ENDING / CLIFFHANGER
    Please start a new game to use the mod
     
    IMPORTANT DISCLAIMER:
    This mod cannot be uninstalled.
    I recommend you clone your TSL directory to install it, so you can swap back and forth.
     
    Delete your previous Override out of your Edge Of Darkness directory before updating to most recent
    In Edge you must disable “Frame Buffer Effects” in your TSL Graphics Settings Menu In-Game.
    Please know that you will have to reinstall TSL to uninstall Edge Of Darkness.
    Copy folders and files from KOTOR Omega archive into your preferred TSL Directory*
    “C:\Program Files (x86)\Steam\steamapps\common\Knights Of The Old Republlc II”
    SteamApps/Common/Knights Of The Old Republic II/
    OVERRIDE STREAMMUSIC STREAMVOICE LIPS SAVES MODULES MOVIES dialog.tlk You must start a new game, and a fresh installation of KOTOR 2 is “required” to install, unless you're updating your version.
    Please make a new OVERRIDE and MODULES Folder
    Permissions:

    Please do NOT claim credit for this mod and do not use assets from this mod!
    NOTES:
    Please reinstall your TSL if you want to Uninstall Edge Of Darkness.
    Current Build : Version
    Known Compatible Mods (Use the following mods for Edge Of Darkness): TSL Vibro-Weapons HQ High Quality Blasters for TSL by Sithspecter Otherwise, do not use/install other TSL Mods into Edge Of Darkness.
    CHEATS in EDGE OF DARKNESS:
    warp 091ebo – Go back to the Ebon Hawk
    (Do not Use before First Visit)
    giveitem killsaber – One Hit Kill Lightsaber
    giveitem d3_location – WhereAmI Armband
    Updating old versions
    Delete these folders out of your old Edge Of Darkness directory
    OVERRIDE
    MODULES
    MOVIES After that, Copy/Install your downloaded mod archive into the Knights Of The Old Republic 2 directory containing Edge Of Darkness. Please consider this mod a WIP Concept Beta that is being shared for ideas and fun! Contact 90SK on ModDB.com or DeadlyStream.com for Questions/Comments/Ideas
    Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
     
    Legal:

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    369 downloads

       (1 review)

    11 comments

    Updated

  22. Transparent Cockpit Windows for TSL

    This mod edits the various landing pad areas so that you can see the through the Ebon Hawk's and Telos shuttles' cockpit windows, which should be a bit more interesting than the blacked-out windows in the vanilla game.  It also adds more detail to the room which is visible through the hole in the side of the ship in the prologue.
    This mod includes some model fixes to the Telos hangars and Telos shuttle crash site developed by PapaZinos, which are included here with permission.  I have also made the following area model improvements:
    - Added proper lightmaps and missing geometry to the Ebon Hawk on Malachor V (i.e. landing gear hatches, the exit ramp, and the entire port side).  Also patched the chunk missing from the starboard side for better consistency with the prerendered cutscenes.
    - Fixed the flickering windows at the Citadel Station Entertainment Module's shuttle terminals.
    - Changed the texture for the base of the crane in the Telos Academy to one that doesn't look like concrete.
    - Added unique environment map reflections for the Ebon Hawk similar to KOTOR 1 ("Enhanced Reflections" version only).
    - Replaced the 512x512 vanilla Ebon Hawk texture with the 1024x1024 version from KOTOR 1  ("Enhanced Reflections" version only).
    Because mods that edit the same area models are incompatible by nature, I have included optional compatibility patches for use with other notable mods.  Please see the "Compatibility" section below for further information.
    **IMPORTANT**:  There are two versions of this mod:
    - Enhanced Reflections - Adds new area-specific reflections to the Ebon Hawk's exterior.  Recommended if you do not use any mods that reskin/upscale the Ebon Hawk exterior (or if you do and are willing to do some extra work to make them compatible).
    - Reskin Friendly - More readily compatibility with reskins of the Ebon Hawk exterior.  Does not include the new reflections.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    If you are using one or more of the mods listed in the "Compatibility" section below, install them first.  Run "INSTALL.exe" and follow the prompts.  It is normal to see warnings that 202tel.mod and 222tel.mod already exist and have been skipped.  When installation is complete, copy the files from any required compatibility patches into your game's Override folder, overwriting when asked.  If you are using TSLRCM from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
    For best results, I recommend using a save from before visiting the Citadel Station Entertainment Module for the first time.  However, this is not required.  If you continue from a later save, all you will miss are a couple of pilots for the Entertainment Module shuttles.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM).  For best results, install this mod after TSLRCM, any of the mods listed below, or any other mods which make significant edits to the Telos Entertainment Module.
    Except as noted below, this mod is incompatible with any other mods that edit the same files.  The main installation is compatible with following mods:
    - Ultimate Citadel Station Repairs by PapaZinos (https://deadlystream.com/files/file/2059-ultimate-citadel-station-repairs/)
    - Telos Model Repairs by PapaZinos (https://deadlystream.com/files/file/2059-ultimate-citadel-station-repairs/)
    I have also included compatibility patches for the following mods:
    - KOTOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/)
    - M4-78 Enhancement Project (https://deadlystream.com/files/file/277-m4-78-enhancement-project/)
    - High Quality Skyboxes II for TSL by Kexikus (https://deadlystream.com/files/file/1793-high-quality-skyboxes-ii/)
    - Realistic Nar Shaddaa Skybox by Sharen Thrawn (https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/realistic-nar-shaddaa-skybox)
    - Telos Polar Academy Hangar Skybox by DarthParametric (https://deadlystream.com/files/file/1389-telos-polar-academy-hangar-skybox/)
    - Coruscant Jedi Temple by deathdisco (https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/)
    - Nar Shaddaa Landing Pad Repair by PapaZinos (https://deadlystream.com/files/file/2004-nar-shaddaa-landing-pad-repair/)
    - Spark Effect - Ebon Hawk by PapaZinos (https://deadlystream.com/files/file/2314-spark-effect-ebon-hawk/)
    This mod is compatible with most reskins and texture mods.  If you use the "Enhanced Reflections" install package with a mod that reskins the exterior of the Ebon Hawk, the Telos military base, and/or the Telos polar academy, follow the steps below.
    USING RESKIN MODS WITH ENHANCED REFLECTIONS
    -------------------------------------------------------------------
    If you are using an Ebon Hawk reskin with the "Enhanced Reflections" version, perform the following steps:
    1.  Make a copy of PER_EH1.tga/txi for each row in the table below, named to match the Texture Name column.
    2.  Open each of the resulting TXI files in a text editor and change the envmaptexture or bumpyshinytexture parameter to the corresponding "EnvMap" in the table.
    3.  Delete each corresponding TPC file from this mod, as well as kor_ehok.tpc.
    Texture Name         EnvMap                               Notes:
    wk_dan_eh1            WK_CM_DanPad
    wk_dxn_eh1            WK_CM_DxnHawk
    wk_nar_eh1             WK_CM_NarPad
    wk_per_eh1             WK_CM_PerHang
    wk_telac_eh1          WK_CM_TelAcad
    wk_telcit_eh1          WK_CM_TelHang
    wk_cor_eh1             WK_CM_CorPad                Only needed if using with Coruscant Jedi Temple by deathdisco
    wk_m478_eh1        WK_CM_M478Pad            Only needed if using with M4-78
    If the reskin includes any of the following files, open their TXIs and change the "envmaptexture" or "bumpyshinytexture" as follows.  Also delete the conflicting TPC file from this mod.
    Texture Name           EnvMap
    002_ebo_main1        WK_CM_PerSpace
    002_ebo_main3        WK_CM_PerSpace
    mal_ebo_main2        WK_CM_MalHawk
    If you are using a reskin mod for the Telos military base and/or polar academy with the "Enhanced Reflections" version, I recommend doing the following:
    1.  Make extra copies of tel_tr07.tga/txi and rename them to wk_telacadmtl.tga/txi.
    2.  Open wk_telacadmtl.txi with a text editor and change the envmaptexture to WK_CM_TelAcad.
    3.  Delete the version of wk_telacadmtl.tpc from this mod.
    -------------------------------------------------------------------
    CREDITS
    KotorBlender by seedhartha
    MDLedit and KOTORmax by bead-v
    tpcview and tga2tpc by ndix UR
    NWNSSCOMP by Torlack and tk102
    K-GFF by tk102
    TSL Patcher by stoffe
    ERFEdit by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    Thanks to Kexikus, deathdisco, and DarthParametric for granting permission to include modified files from their mods for compatibility.
    Thanks to PapaZinos for also granting permission to include some of his model fixes as part of the standard installation.
    Thanks to Sharen Thrawn for creating the original Nar Shaddaa Realistic Skybox mod.
    The Telos shuttles' interiors are based on "Modder's Resource: Shuttle" by Darth InSidious and JCarter426 and are used in accordance with the permissions in its Readme file.  Thanks to both of them for putting that together.  The original resource may be downloaded here: https://deadlystream.com/files/file/381-modders-resource-shuttle/.
    This mod includes material ported from Knights of the Old Republic 1 by Bioware.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    The cockpit interior elements may be treated as a modders resource and used in other mods as long as appropriate credit is given to this mod's author.  The new environment maps may also be used in other mods with appropriate credit.  Use of any assets which are based on or incorporate material from other authors also requires permission from those authors.  Other uses not described here of assets from this mod require the author's permission.  This mod shall not be reposted on any sites other than Deadly Stream without permission.

    217 downloads

       (0 reviews)

    0 comments

    Updated

  23. NPC Collection

    This mod adds an armband to the game that allows you to spawn NPCs and control them.
    If you start a new game you will find the new item on Peragus - Administration Level after you leave the Medical Bay in the Medical Lab & Lab Station area in the very first lootable container. In existing playthroughs you need to use the console to add the item to your inventory, type "giveitem npc_collection" in the console. I still need to add more NPCs to the mod but it is in usable condition.

    151 downloads

       (0 reviews)

    2 comments

    Updated

  24. PC's Robe & Armband Improvement

    Description:
    This mod gives a stat boost to the player armband acquired on the Harbinger and adds in a robe in that same footlocker. It has a lighter version of the normal clothing texture.

    Armband:

    Robe:
    There are 3 Install Options: Both the new robe and armband stats, armband stats, or just the new robe.
    Installation:
    1. Extract the .zip this mod is located in. You can use 7zip or WinRAR.
    2. Launch the "TSLPatcher.exe" located in the folder in the .zip you just extracted
    3. You will be presented with 3 options:
    - Robe and Armband
    - Armband
    - Robe
    Select which you will want. If you want both the armband stat boost and the robe, select the first option. Armband is just the stat boost. Robe adds in the Robe, without the armband stat boost.
    4. Continue with TSLPatcher instructions. Getting a warning that 152har.mod already exists in Modules is perfectly normal; but any errors are not.
    5. Load a save before first entering the Harbinger med bay.
    UnInstalling:
    1. Delete these files from override if you have them in there:
    a_band_c01.uti
    exilerobe.uti
    ia_cloths_020.tga
    N_CommF20.tga
    N_CommM20.tga
    2. Open up "Backup" in the main folder with the TSLPatcher.exe.
    3. Copy 152har.mod and put that in the Modules folder in your TSL directory. Overwrite when prompted.
    Compatability:
    TSLRCM and K2CP compatible. 
    Incompatible with any mod that edits the exile's footlocker in 152har.mod/Harbinger med bay or any mod that has N_CommF20.tga, N_CommM20.tga, and ia_cloths_020.tga in it.
    Credits:
    Kotor Tool
    GIMP
    TSLPatcher
    Permissions:
    Feel free to use assets I have made in this mod in your own, as long as I am credited.
    Do not upload this mod to any other Platforms (NexusMods. Steam Workshop, Gamebanana, etc.) If I have not uploaded it to there without any modifications to this mod.
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    199 downloads

       (0 reviews)

    0 comments

    Updated

  25. Leia's lightsaber (Ep.IX)

    "Leia's lightsaber (Ep.IX)" mod for Star Wars: Knights of the Old Republic II: The Sith Lords
    -------------
    1.Description
    -------------
    This mod adds a custom crystal that allows to build Leia's lightsaber from Episode IX. Available in 2 versions: with Crazy34's new glowing blade and with vanilla blade.
    The container with Leia's crystal will appear in the room after finding and talking with T3-M4 in the Polar Academy. You'll need a save before the first entrance to the Polar Academy for the container to spawn.
    Alternatvely, you can place the items in your inventory via KSE or console command 'giveitem'. The hilt is leia_lghtsbr40 and the crystal is leia_crstl_40.
    The hilt model was created by gabriel.roig.
    --------------
    2.Installation
    --------------
    Extract the archive and run TSLPatcher.exe. Follow the program's instructions to install the mod.
    The hilt with Crazy34's glowing blade is installed by default. If you want to use the vanilla blade model, then after installation, copy the files from the "model with vanilla blade" folder to your game's override folder, replacing the installed ones.
    ----------------
    3.Uninstallation
    ----------------
    Delete installed files of the mod from Override folder. Copy the files from the generated "backup" folder and place them in the Override folder.
    -----------------
    4.Known issues
    -----------------
    Don't put Leia's crystal in short or double-bladed lightsabers or you will lose the item.
    --------------
    5.Compatibilty
    --------------
    This mod uses slot #40 for Leia's lightsaber and icon, so it will conflict with other lightsaber mods that have w_lghtsbr_040.mdl, w_lghtsbr_040.mdx and iw_lghtsbr_040.tga (or tpc) files.
    -------------
    6.Permissions
    -------------
    This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
    The content of this mod, however, may be modified and uploaded/incorporated into other mods. Just be sure to include the legal info: "Leia's Lighstaber" (https://skfb.ly/oquDN) by gabriel.roig is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    ---------
    7.Credits
    ---------
    "Leia's Lighstaber" (https://skfb.ly/oquDN) by gabriel.roig is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    Crazy34 - New_Lightsaber_Blades_Modder's_Res
    Fred Tetra - KOTOR Tool
    Stoffe and Fair Strides - TSLPatcher
    Blue - KotOR Scripting Tool
    VarsityPuppet - 2DA Editor Alpha
    ---------
    8.Contact
    ---------
    PM me on DeadlyStream or Nexus.
    Disclaimer
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    82 downloads

       (1 review)

    2 comments

    Updated