Jump to content

Kreia's Blog

Republic Admiral uniforms

Posted by Kreia, 05 December 2016 · 945 views
remodeling, reskin, Carth and 3 more...
Okay, so this is turning into the most difficult texture job I’ve ever done. I didn’t know it when I chose the model, all I looked for was a whole chest on the texture: can’t do a Republic Admiral double breasted uniform by mirroring the left half on the right...

From: Arren Kae Appearance

Posted by Kreia, 24 November 2016 · 515 views

Source: Arren Kae Appearance  
I use the Force, that is I use a Force power that runs the k_sp1_generic script, in which I temporarily put the code that will give me what I need for a scene. In this case I just needed that animation to play so I could make this video, so I went for the quick dirty solution: I hex-edited the model and temporarily chan...

Update on the Arren Kae mod

Posted by Kreia, 30 October 2016 · 615 views
Arren Kae, Darth Traya, Kreia and 5 more...
Finally satisfied with the look. What I did now is fix a few wayward vertexes that nobody thought were important because you couldn’t see them under that hood: eyebrows and other minor details. You might have noticed them during a Talk_Sad animation, on both...

Upcoming Arren Kae mod

Posted by Kreia, 15 October 2016 · 605 views
Arren Kae, reskin, remodeling and 3 more...
So I made this rendering of Arren Kae, and from that came the idea of doing a version of the model that you could actually use inside the game. Now as I happen to...

Rendering of Arren Kae

Posted by Kreia, 11 September 2016 · 485 views
Arren Kae, Kreia, Brianna and 3 more...
”As I followed Atris, perhaps what I wished to follow was the call of my bloodline, of my mother.”
— The Handmaiden

Wrist-mounted flamethrower

Posted by Kreia, 16 August 2016 · 460 views
Mandalore, flamethrower and 3 more...
http://66.media.tumb...aw2i8o1_400.gif  I’m trying a few new things, ‘new’ as in things I haven’t tried before, because let’s be real, giving Mandalore a flamethrower, somebody must have come up with...

Old thread follow-up

Posted by Kreia, 11 August 2016 · 378 views
walkmesh, animations, Peragus and 2 more...
How do you go about overriding area walkmesh files  
One day I decided Atton really ought to take a seat, specifically on the Administration Level as he operates the console. Normally he would stand, and a convenient camera angle would make it look like his hands were on the console. Why do that when everything looks like he's meant to seat down, the...

March 2018

18 192021222324

Recent Entries

Recent Comments